Research map / Multi-agent systems and games / LLM agents
AgentSynth: Scalable Task Generation for Generalist Computer-Use Agents
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Introduces AgentSynth, a cost-efficient pipeline that synthesizes over 6,000 computer-use tasks and trajectories in OSWorld by chaining LLM-generated subtasks and summarizing them into difficulty-graded long-horizon tasks.
Problem
Human-annotated computer-use agent datasets are expensive and unscalable, and existing synthetic pipelines produce either unreliable trajectories for complex tasks or low-diversity, simple tasks.
Approach
Exploit information asymmetry: generate simple subtasks step-by-step in the forward direction (easy to execute and verify), then summarize the chain into a long-horizon task whose difficulty is set by the number of subtasks, so generation is easy while evaluation is hard.
Key results
- o4-mini success drops from 18% at difficulty level 1 to 4% at levels 5 and 6 in bare-agent evaluation; humans reach 70% on level 6.
- Pipeline costs $0.60 per trajectory; human-verified quality metrics (feasibility, coherence, persona relevance, verifier accuracy) all at 88% or above.
- Direct-instruction generation success falls from 64% (Easy) to 11% (Hard), while AgentSynth keeps generation success at 52-65% across levels; Agent S3 with GPT-5.1 drops from 62% at level 1 to 14% at level 6.
Surprising findings
- Stronger generator models (GPT-5, GPT-5.1) produced slightly lower evaluation success rates, suggesting they yield harder or more diverse tasks.
- Direct-instruction tasks that were solvable remained relatively easy for the evaluator, with evaluation success flat across difficulty.
Limitations
- Task generation and execution rely on proprietary GPT models, so results depend on API access and may shift with model versions.
- Verifier accuracy is validated on a small sample (100 instances, kappa 0.74), with a 12% false-accept rate on near-miss perturbations.
- Evaluation uses bare LLM agents with minimal scaffolding as a lower bound; no fine-tuning on AgentSynth trajectories is reported.
Experimental setup
Datasets: OSWorld
Benchmarks: AgentSynth
Metrics: success rate generation success rate cost per trajectory
Baselines: OS-Genesis Learn-by-interact Evol-Instruct AgentTrek Explorer InSTA Agent S2.5 Agent S3
Builds on: OSWorld ReAct WebJudge Persona Hub Agent S3
Closest papers by meaning
- AOrchestra: Automating Sub-Agent Creation for Agentic Orchestration (ICML 2026 · similarity 0.89)
- SkillsBench: Benchmarking How Well Agent Skills Work Across Diverse Tasks (NeurIPS 2026 · similarity 0.88)
- AgentTrek: Agent Trajectory Synthesis via Guiding Replay with Web Tutorials (ICLR 2025 · similarity 0.88)
- TaskBench: Benchmarking Large Language Models for Task Automation (NeurIPS 2024 · similarity 0.88)
- Agent S: An Open Agentic Framework that Uses Computers Like a Human (ICLR 2025 · similarity 0.88)
- Scaling Synthetic Task Generation for Agents via Exploration (ICLR 2026 · similarity 0.88)
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