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Fewer May Be Better: Enhancing Offline Reinforcement Learning with Reduced Dataset

ICLR 2025 · Reinforcement learning › Offline RL · approach: Simple practical offline RL · 0 citations (OpenAlex)

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Proposes ReDOR, which selects a reduced offline RL dataset by casting TD-gradient matching as a weakly submodular problem solved with modified orthogonal matching pursuit (trajectory-based, multi-round, return-constrained), and trains TD3+BC/IQL on the subset.

Problem

Offline RL training on large pre-collected datasets is computationally costly, and suboptimal data can worsen distribution shift; the paper asks how to select an offline data subset that maintains or improves performance while reducing training cost.

Approach

Frame dataset selection as gradient approximation of the TD loss, show the actor-critic objective is weakly submodular, and adapt OMP with empirical-return targets, trajectory-level gradient basis vectors, multi-round selection, and a top-m% return constraint to handle changing offline RL targets.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Select a reduced dataset using ReDOR instead of supervised-learning reduction baselinesTD3+BC · D4RL Hard Mujoco tasksnormalized scoreHelped
Select a reduced dataset using ReDOR instead of the complete datasetIQL · Antmaze tasksnormalized scoreHelped
Replace empirical-return targets with the standard target Q function (ablation)ReDOR · D4RL Hard Walker2d-mediumnormalized scoreHurt
Use a single data-selection round instead of multi-round selection (ablation)ReDOR · D4RL Hard Walker2d-mediumnormalized score: over 80%Hurt
Replace empirical-return targets with the standard target Q function (ablation)ReDOR · D4RL Hard Walker2d-expertnormalized score: 95%Hurt
Replace empirical-return targets with the standard target Q function (ablation)ReDOR · D4RL Hard Halfcheetah tasksnormalized scoreNo clear effect
Use a single data-selection round instead of multi-round selection (ablation)ReDOR · D4RL Hard Halfcheetah tasksnormalized scoreNo clear effect

Surprising findings

Limitations

Experimental setup

Datasets: D4RL MuJoCo (hopper, walker2d, halfcheetah) D4RL AntMaze D4RL (hard) with added low-quality data

Benchmarks: D4RL D4RL (hard) AntMaze

Metrics: normalized return computational time

Baselines: Complete Dataset Prioritized Random KRLS Log-Det BlockGreedy

Builds on: TD3+BC IQL orthogonal matching pursuit MOPO prioritized experience replay

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