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Characterising Simulation-Based Program Equilibria

AAAI 2025 · Multi-agent systems and games › Games and equilibria · approach: Cooperation and social dilemmas · 0 citations (OpenAlex)

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Generalises the epsilon-Grounded-pi-Bot program equilibrium to n players by having programs choose a geometric 'time step' and manipulate simulated opponents' randomness; proves a folk theorem with shared randomness and characterises (and partly limits) equilibria without it.

Problem

Simulation-based programs in program games cannot simulate multiple opponents without halting issues, so they fail in games with three or more players and fall short of the program equilibrium folk theorem even with two players.

Approach

Each program samples its own geometric time step and calls opponents with truncated random sequences so simulated programs believe they are on earlier time steps, enabling multi-opponent simulation while still halting; with shared randomness this yields a full folk theorem, and without it, a characterisation of attainable equilibria plus a negative result for simulationist programs.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
allow shared randomness for correlated εGroundedπBotsCorrelated εGroundedπBots · General finite gamesfeasible strictly individually rational payoffs attainable in equilibriumHelped
use uncorrelated εGroundedπBots instead of correlated botsUncorrelated εGroundedπBots · Games without shared randomnessfull program-equilibrium folk theorem attainabilityHurt
use uncorrelated εGroundedπBots in additively separable gamesUncorrelated εGroundedπBots · Additively separable gamesfeasible strictly individually rational payoffs attainable in equilibriumHelped
use simulationist programs rather than uncorrelated εGroundedπBotsSimulationist programs · Trust game (S,F) profileequilibrium attainabilityHelped
use simulationist programs without shared randomnessSimulationist programs · Pirates game (C,C,C) profileequilibrium attainabilityHurt
allow non-myopic policies and simulations across multiple time stepsCorrelated εGroundedπBots · Games with three or more playersequilibrium attainabilityHelped
use uncorrelated εGroundedπBots rather than the original εGroundedπBotsUncorrelated εGroundedπBots · Two-player trust gamemixed-strategy equilibrium attainabilityHelped

Surprising findings

Limitations

Experimental setup

Metrics: equilibrium payoffs expected runtime

Baselines: epsilon-GroundedPiBot

Builds on: epsilon-GroundedPiBot program equilibrium epsilon-GroundedFairBot

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