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Simple, Good, Fast: Self-Supervised World Models Free of Baggage

ICLR 2025 · Label-efficient and robust learning › Self-supervised and contrastive · approach: Invariance-based self-supervised learning · 0 citations (OpenAlex)

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Proposes SGF, a simple reconstruction-free, feedforward world model that learns VICReg-style self-supervised representations with frame/action stacking and augmentations, evaluated on Atari 100k with much shorter training time.

Problem

World models for sample-efficient RL typically rely on RNNs/transformers, discrete representations, and pixel reconstructions, which add complexity and computational cost; the paper asks which components are essential.

Approach

Learn world-model representations with a VICReg-based self-supervised objective (temporal consistency via an action-conditioned predictor on augmented successive observations plus variance/covariance regularization), using a feedforward dynamics model over stacked frames and actions, without reconstructions, discretization, or sequence models.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
add image augmentations (ablation)SGF · Boxingmean score: 1.6 -> 83.4Helped
add action stacking (ablation)SGF · Breakoutmean score: 22.9 -> 50.7Helped
add frame stacking (ablation)SGF · Breakoutmean score: 8.2 -> 50.7Helped
add temporal consistency (ablation)SGF · Pongmean score: -20.6 -> 12.6Helped
use dimension-contrastive rather than sample-contrastive learning (ablation)SGF · Breakoutmean score: 25.1 -> 50.7Helped
increase projector hidden dimension from 2048 to 8192 (ablation)SGF · Breakoutmean score: 42.2 -> 23.7Hurt
increase transition hidden dimension from 1024 to 4096 (ablation)SGF · Breakoutmean score: 42.2 -> 27.1Hurt
increase actor and critic hidden dimensions from 512 to 2048 (ablation)SGF · Boxingmean score: 83.9 -> 77.9Hurt
increase imagination horizon from 10 to 15 steps (ablation)SGF · Boxingmean score: 83.9 -> 57.9Hurt
increase training frequency to two batches per environment step (ablation)SGF · Boxingmean score: 83.9 -> 64.1Hurt
increase frame and action stack size from 4 to 8 (ablation)SGF · Breakoutmean score: 42.2 -> 21.8Hurt
increase frame and action stack size from 4 to 12 (ablation)SGF · Breakoutmean score: 42.2 -> 14.4Hurt

Surprising findings

Limitations

Experimental setup

Datasets: Atari 100k

Benchmarks: Atari 100k

Metrics: mean score median score human-normalized mean human-normalized median training runtime

Baselines: SPR EfficientZero IRIS DreamerV3 TWM SimPLe

Builds on: VICReg BYOL DreamerV3 SPR IRIS

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