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Multimodal Quantitative Language for Generative Recommendation
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Translates item text and image content into a unified quantitative language via RQ-VAE quantizers, then pre-trains and fine-tunes a T5-style encoder-decoder with multimodal quantitative language generation tasks for generative sequential recommendation.
Problem
Generative recommendation built on pre-trained language models suffers from a mismatch between general linguistic knowledge and recommendation needs, and it rarely exploits complementary knowledge across item modalities (text and image).
Approach
Quantize text (LLaMA) and image (CLIP ViT-L/14) item embeddings with separate RQ-VAE translators into a shared, concise token vocabulary, then design next-item, asymmetric-item, and cross-modal alignment generation tasks with prompt tokens, and transfer knowledge from source-domain pre-training; collisions are resolved by distance-based token reallocation.
Key results
- On Instruments, MQL4GRec reaches NDCG@10 0.1060 versus 0.0950 for TIGER (+11.58%), with improvements of 14.82% and 7.95% on Arts and Games (as stated in the abstract, where the NDCG@10 gains are 12.56% and 7.66% in the table).
- Pre-training with NIG1 raised Instruments NDCG@10 from 0.0987 to 0.1043 and Arts NDCG@10 from 0.0844 to 0.0959 before re-ranking.
- Zero-shot pre-trained models show weak but non-trivial HR@10 on Instruments (0.00345) and Arts (0.00311), and near-zero on Games.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use MQL4GRec instead of the strongest baseline | Generative recommendation · Instruments | NDCG@10: 0.0950 -> 0.1060 | Helped |
| Use MQL4GRec instead of the strongest baseline | Generative recommendation · Arts | NDCG@10: 0.0844 -> 0.0950 | Helped |
| Use MQL4GRec instead of the strongest baseline | Generative recommendation · Games | NDCG@10: 0.0499 -> 0.0548 | Helped |
| Add re-ranking of recommendations from the text and image next-item tasks (ablation) | MQL4GRec · Instruments | NDCG@10: 0.1051 -> 0.1060 | Helped |
| Add re-ranking of recommendations from the text and image next-item tasks (ablation) | MQL4GRec · Arts | NDCG@10: 0.0944 -> 0.0950 | Helped |
| Add re-ranking of recommendations from the text and image next-item tasks (ablation) | MQL4GRec · Games | NDCG@10: 0.0521 -> 0.0548 | Helped |
| Add quantitative language generation tasks beyond text-only next-item generation (ablation) | Text quantitative language · Arts | NDCG@10: 0.0844 -> 0.0913 | Helped |
| Add asymmetric item generation and quantitative language alignment (ablation) | Text quantitative language · Games | NDCG@10: 0.0473 -> 0.0531 | Helped |
| Add quantitative language alignment to NIG + AIG (ablation) | Text quantitative language · Instruments | NDCG@10: 0.0987 -> 0.0993 | Helped |
| Add source-domain pre-training to QLG (ablation) | Text quantitative language · Instruments | NDCG@10: 0.0993 -> 0.1051 | Helped |
| Add source-domain pre-training to QLG (ablation) | Text quantitative language · Arts | NDCG@10: 0.0913 -> 0.0944 | Helped |
| Add source-domain pre-training to QLG (ablation) | Text quantitative language · Games | NDCG@10: 0.0531 -> 0.0521 | Hurt |
Surprising findings
- Pre-training on source domains degraded Games performance when image quantitative language was used, which the authors attribute to overfitting or domain conflict.
- Including a user ID token in the TIGER input degraded performance on Games, attributed to user ID collisions in a 2000-token space.
Limitations
- Inference is slower than traditional recommenders because of autoregressive beam search.
- Requires item text and image content; missing-content scenarios are not studied.
- Pre-training transfer is inconsistent across datasets (degrades on Games).
Experimental setup
Datasets: Amazon Product Reviews (Pet Supplies, Cell Phones and Accessories, Automotive, Tools and Home Improvement, Toys and Game Amazon Musical Instruments Amazon Arts Crafts and Sewing Amazon Video Games
Benchmarks: Amazon Musical Instruments Amazon Arts Crafts and Sewing Amazon Video Games
Metrics: HR@K NDCG@K (K=1,5,10)
Baselines: GRU4Rec BERT4Rec SASRec FDSA S3-Rec VQ-Rec MISSRec P5-CID VIP5 TIGER
Builds on: TIGER RQ-VAE T5 P5 LC-Rec
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