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Can Go AIs Be Adversarially Robust?

AAAI 2025 · Adversarial robustness and security › Certified and empirical robustness · approach: Attack evaluation and defense critique · 3 citations (OpenAlex)

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Tests three defenses (positional adversarial training, iterated adversarial training, and a ViT backbone) for KataGo and finds all remain exploitable by freshly trained cyclic adversaries.

Problem

Superhuman Go AIs such as KataGo can be beaten by simple adversarial policies (especially cyclic attacks); the question is whether natural defenses can make them worst-case robust.

Approach

Evaluate three natural defenses against KataGo's cyclic exploit: adversarial training on hand-constructed cyclic positions, iterated adversarial training alternating victim and adversary updates, and replacing the CNN backbone with a vision transformer; then train fresh adversaries to test each defense, and define human-, training-compute-, and inference-compute-robustness criteria.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
add adversarial training on hand-constructed cyclic positionsKataGo · may23-victim, 4096 visitsadversary win rate: 47%Mixed
adaptively fine-tune the original cyclic adversary against the positionally adversarially trained victimpositionally adversarially trained KataGo · dec23-victimadversary win rate: 0% ... 92%Hurt
train a new gift-attack adversary against the positionally adversarially trained victimdec23-victim · 512 visitsadversary win rate: 91%Hurt
fine-tune a cyclic adversary against the positionally adversarially trained victimdec23-victim · 4096 visitsadversary win rate: 65%Hurt
fine-tune a cyclic adversary against the more extensively positionally adversarially trained victimmay24-victim · 65536 visitsadversary win rate: 56%Hurt
iteratively train the victim against previous adversariesKataGo · iterated adversarial training ender 9, 65536 visitsadversary win rate: 42%Mixed
train a new adversary against iterated adversarial training ender 9iterated adversarial training ender 9 · 512 visitsadversary win rate: 81%Hurt
replace the CNN backbone with a vision transformerKataGo · ViT-victim, 65536 visitsadversary win rate: 78%No clear effect

Surprising findings

Limitations

Experimental setup

Datasets: KataGo self-play games hand-constructed cyclic positions

Benchmarks: adversary win rate against KataGo victims at varying visit counts

Metrics: win rate compute fraction

Baselines: base-adversary base-victim KataGo dec23-victim KataGo may24-victim ELF OpenGo Leela Zero

Builds on: KataGo adversarial policies (Wang et al. 2023) AlphaZero victim-play

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