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SVG: 3D Stereoscopic Video Generation via Denoising Frame Matrix
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Proposes a training-free, pose-free method that turns a monocular video from an off-the-shelf video diffusion model (Zeroscope) into a stereoscopic video by depth warping and frame-matrix diffusion inpainting with disocclusion boundary re-injection.
Problem
Generating 3D stereoscopic video from monocular generated videos is under-explored; existing novel-view-synthesis methods depend on unstable camera pose estimation and cannot hallucinate disoccluded content, and stereo training data is scarce.
Approach
Warp the generated left-eye video to multiple evenly spaced camera views to form a frame matrix (rows = views, columns = time), then jointly denoise rows and columns with resampling in a video diffusion model, and re-inject denoised content into disoccluded regions of the latent at each step to avoid dark-region artifacts from VAE encoding.
Key results
- In the human study, Ours scored 5.24 on stereo effect and 5.35 on overall experience, above ProPainter (4.81, 4.66), E2FGVI (4.79, 4.67), RoDynRF, and DynIBaR.
- Ours reached the best CLIP semantic consistency of 96.44, versus 95.29 for ProPainter and 96.03 for RoDynRF; removing the frame matrix dropped it to 95.81.
- Removing disocclusion boundary re-injection dropped the CLIP score to 95.60; the method is reported to fail beyond roughly 20cm baseline.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use SVG instead of E2FGVI | Stereoscopic video generation · User study | Stereo Effect: 4.79 (1.08) -> 5.24 (0.94) | Helped |
| Use SVG instead of E2FGVI | Stereoscopic video generation · User study | Temporal Consistency: 4.74 (1.33) -> 5.15 (1.22) | Helped |
| Use SVG instead of E2FGVI | Stereoscopic video generation · User study | Image Quality: 4.42 (1.27) -> 5.12 (1.33) | Helped |
| Use SVG instead of E2FGVI | Stereoscopic video generation · User study | Overall Experience: 4.67 (1.04) -> 5.35 (0.99) | Helped |
| Use SVG instead of the strongest inpainting baseline | Stereoscopic video generation · Left-right view semantic consistency | CLIP: 95.29 -> 96.44 | Helped |
| Add frame matrix denoising (ablation) | SVG · Left-right view semantic consistency | CLIP: 95.81 -> 96.44 | Helped |
| Add disocclusion boundary re-injection (ablation) | SVG · Left-right view semantic consistency | CLIP: 95.60 -> 96.44 | Helped |
| Use SVG instead of Deep3D | Stereoscopic video generation · Deep3D comparison user study | Stereo Effect: 2.29 (1.63) -> 5.29 (1.09) | Helped |
| Use SVG instead of Deep3D | Stereoscopic video generation · Deep3D comparison user study | Temporal Consistency: 5.37 (1.23) -> 5.06 (1.25) | Hurt |
| Use SVG instead of Deep3D | Stereoscopic video generation · Deep3D comparison user study | Overall Experience: 3.68 (1.36) -> 5.08 (1.09) | Helped |
| Increase the stereo baseline | SVG · Different stereo baselines | CLIP | Hurt |
Surprising findings
- Deep3D, trained on 3D movies, was rated higher on temporal consistency and image quality than the proposed method in the supplementary study.
Limitations
- Only short videos (16 frames) can be generated due to the Zeroscope architecture.
- Depends on the depth estimation model, which may fail on thin structures.
- Stereo baseline is limited to roughly 20cm before failure.
Experimental setup
Datasets: videos generated by Sora, Lumiere, WALT, and Zeroscope
Benchmarks: user study on generated stereo videos (20 participants, 7-point Likert) CLIP semantic consistency between left and right views
Metrics: stereo effect temporal consistency image quality overall experience CLIP similarity score
Baselines: ProPainter E2FGVI RoDynRF DynIBaR Deep3D
Builds on: RePaint Zeroscope DDPM ProPainter DynIBaR
Closest papers by meaning
- SpatialDreamer: Self-supervised Stereo Video Synthesis from Monocular Input (CVPR 2025 · similarity 0.86)
- SV4D: Dynamic 3D Content Generation with Multi-Frame and Multi-View Consistency (ICLR 2025 · similarity 0.86)
- World from Motion: Generative Dynamic Gaussian Reconstruction from Monocular Video (NeurIPS 2026 · similarity 0.85)
- GeoVideo: Introducing Geometric Regularization into Video Generation Model (NeurIPS 2025 · similarity 0.85)
- GenFusion: Closing the Loop between Reconstruction and Generation via Videos (CVPR 2025 · similarity 0.85)
- MVSplat360: Feed-Forward 360 Scene Synthesis from Sparse Views (NeurIPS 2024 · similarity 0.85)
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