Research map / 3D vision / Face and shape
TEASER: Token Enhanced Spatial Modeling for Expressions Reconstruction
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Proposes TEASER, a hybrid 3DMM-plus-appearance-token model that uses a multi-scale tokenizer and token-guided neural renderer to improve single-image facial expression reconstruction.
Problem
Single-image 3D face reconstruction fails to capture fine-grained expressions (irregular mouth shapes, exaggerated or asymmetric movements), partly because photometric supervision from differentiable renderers is weak.
Approach
Predict FLAME explicit parameters plus an implicit multi-scale appearance token; a token-guided U-Net renderer (AdaIN plus zero-conv token decoder) turns the mesh rendering into a realistic face image to give stronger photometric supervision, with a token cycle loss, pose-dependent landmark loss, and mouth/eye region loss.
Key results
- On LRS3, TEASER reaches FID 19.41, CSIM 0.804, PSNR 30.67 and AED 0.114, improving over SMIRK (FID 25.39, PSNR 29.14).
- On HDTF, TEASER's AED is 0.036 versus 0.138 for SMIRK, and its flicker is 0.662 versus 1.484.
- On FaceWarehouse, TEASER's mean error is 3.87 versus 3.98 for SMIRK, a small margin; the paper states it is comparable on shape benchmarks.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Replace SMIRK with TEASER | FLAME-based facial reconstruction · LRS3 | LPIPS: 0.109 -> 0.077 | Helped |
| Replace SMIRK with TEASER | FLAME-based facial reconstruction · HDTF | FID: 35.27 -> 30.19 | Helped |
| Replace SMIRK with TEASER | FLAME-based facial reconstruction · LRS3 | warp-error: 1.245 -> 0.801 | Helped |
| Add a single-scale appearance token T' (ablation) | SMIRK baseline · LRS3 | LPIPS: 0.109 -> 0.095 | Helped |
| Use a multi-scale appearance token T instead of T' (ablation) | SMIRK baseline with appearance token · LRS3 | LPIPS: 0.095 -> 0.089 | Helped |
| Add token consistency loss (ablation) | Multi-scale token model · LRS3 | LPIPS: 0.089 -> 0.087 | Helped |
| Add region loss (ablation) | Token-consistency model · LRS3 | LPIPS: 0.087 -> 0.086 | Helped |
| Add zero-convolution layers to the token decoder (ablation) | Region-loss model · LRS3 | LPIPS: 0.086 -> 0.078 | Helped |
| Add pose-dependent landmark loss (ablation) | Zero-convolution model · LRS3 | LPIPS: 0.078 -> 0.077 | Helped |
Surprising findings
- Simply enlarging SMIRK's renderer (to 56.4M parameters) did not improve its metrics, suggesting the gain comes from the token design rather than renderer capacity.
Limitations
- Misalignment on extreme poses and heavily occluded faces inherited from FLAME-based reconstruction.
- Cannot generate complex occlusions such as hands, microphones, bangs or accessories.
- The hard pose-dependent landmark mask ignores eyebrow and other landmarks; a smoother confidence score is left to future work.
Experimental setup
Datasets: FFHQ CelebA LRS3
Benchmarks: LRS3 HDTF NoW Stirling FaceWarehouse
Metrics: LPIPS FID CSIM PSNR AED APD warp-error flicker median/mean/std scan-to-mesh error
Baselines: SMIRK 3DDFA-v3 DECA EMOCA Deep3DFace 3DDFA-V2
Builds on: SMIRK FLAME ControlNet AdaIN MICA
Closest papers by meaning
- 3D Facial Expressions through Analysis-by-Neural-Synthesis (CVPR 2024 · similarity 0.90)
- OFER: Occluded Face Expression Reconstruction (CVPR 2025 · similarity 0.86)
- Learning Adaptive Spatial Coherent Correlations for Speech-Preserving Facial Expression Manipulation (CVPR 2024 · similarity 0.86)
- High-Fidelity 3D Head Avatars Reconstruction through Spatially-Varying Expression Conditioned Neural Radiance Field (AAAI 2024 · similarity 0.85)
- DEEPTalk: Dynamic Emotion Embedding for Probabilistic Speech-Driven 3D Face Animation (AAAI 2025 · similarity 0.85)
- AUEditNet: Dual-Branch Facial Action Unit Intensity Manipulation with Implicit Disentanglement (CVPR 2024 · similarity 0.85)
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