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eQMARL: Entangled Quantum Multi-Agent Reinforcement Learning for Distributed Cooperation over Quantum Channels

ICLR 2025 · Multi-agent systems and games › Cooperative multi-agent RL · approach: Cooperative MARL algorithms · 0 citations (OpenAlex)

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Proposes eQMARL, a distributed quantum actor-critic where a split quantum critic spread across agents is coupled via Bell-type entangled input qubits and joint measurement, eliminating local observation sharing in QMARL.

Problem

Cooperation in distributed multi-agent RL normally requires sharing local observations or classical communication; existing quantum MARL (QMARL) methods coordinate via classical communication and do not exploit entanglement over a quantum channel.

Approach

A quantum critic split across agents as local VQC branches, with input qubits pairwise entangled by a central source (Bell-state variants, e.g. Psi+) and a joint Z-basis measurement estimating the joint value; agents update their branches with partial gradients from a single classical scalar, so observations are never shared.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use Ψ+ input entanglement instead of no entanglement (ablation)eQMARL · CoinGame-2 POMDPconvergence speed to score 25: 10.7% fasterHelped
use Ψ+ input entanglement instead of Ψ− (ablation)eQMARL · CoinGame-2 MDPconvergence speed to score 20: 4.5% fasterHelped
use Ψ+ input entanglement instead of no entanglement (ablation)eQMARL · CoinGame-2 POMDPconvergence speed to score 20: 2% fasterHelped
use Φ+ input entanglement instead of Ψ− (ablation)eQMARL · CoinGame-2 MDPconvergence speed to score 25: 5.2% fasterHelped
use Φ+ or Φ− input entanglement instead of Ψ+ (ablation)eQMARL · CoinGame-2 POMDPreaching score 25Hurt
increase VQC depth from L=2 to L=5 (ablation)eQMARL · CoinGame-2 MDPmean score: 3-times higherHelped
increase VQC depth from L=5 to L=10 (ablation)eQMARL · CoinGame-2 MDPmean score: nearly identicalNo clear effect
use VQC depth L=5 instead of L=2 (ablation)qfCTDE · CoinGame-2scoreHelped
increase classical hidden units from h=6 to h=12 (ablation)fCTDE and sCTDE · CoinGame-2score: nearly 2-timesHelped
increase classical hidden units from h=12 to h=24 (ablation)fCTDE and sCTDE · CoinGame-2score: only marginally lessNo clear effect
use eQMARL-Ψ+ instead of qfCTDECoinGame-2 · CoinGame-2 MDPconvergence speed to score 20: 16.2% fasterHelped
use eQMARL-Ψ+ instead of sCTDECoinGame-2 · CoinGame-2 MDPmaximum score: 1.4% increaseHelped

Surprising findings

Limitations

Experimental setup

Datasets: CoinGame-2 multi-agent CartPole multi-agent MiniGrid

Benchmarks: CoinGame-2 multi-agent CartPole multi-agent MiniGrid

Metrics: score convergence speed to score threshold total/average reward trainable parameter count

Baselines: fCTDE sCTDE qfCTDE eQMARL with None/Phi+/Phi-/Psi- entanglement

Builds on: MAA2C CTDE split learning Bell state entanglement QMARL (Chen et al.)

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