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Inverse Attention Agents for Multi-Agent Systems

ICLR 2025 · Multi-agent systems and games › Cooperative multi-agent RL · approach: MARL benchmarks and grouping · 0 citations (OpenAlex)

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Proposes Inverse Attention Agents that infer other same-type agents' goal-attention weights with an inverse attention network and use them to update their own attention, improving ad-hoc cooperation and competition in MPE-based environments.

Problem

Multi-agent systems where agents must adapt to unseen teammates and opponents; agents trained with conventional MARL excel only with their training cohorts and degrade with unfamiliar agents.

Approach

Attention over gradient-field goals is used as an explicit mental state; an inverse attention network trained on the agent's own attention data infers teammates' attention from their observations and past actions, and these inferred weights are fused with the agent's own attention weights before producing actions.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
add inverse attention inference and use inferred teammate attention to update policy attention weights (ablation)Self-Att · Spreadaverage reward: 283.89±6.23 -> 404.14±5.40Helped
add inverse attention inference and use inferred teammate attention to update policy attention weights (ablation)Self-Att · Adversary Sheepaverage reward: -23.15±0.83 -> -16.91±1.84Helped
add inverse attention inference and use inferred teammate attention to update policy attention weights (ablation)Self-Att · Adversary Wolfaverage reward: 107.93±2.26 -> 110.15±3.74Helped
add inverse attention inference and use inferred teammate attention to update policy attention weights (ablation)Self-Att · Grassland Sheepaverage reward: -10.02±5.19 -> 28.59±0.93Helped
add inverse attention inference and use inferred teammate attention to update policy attention weights (ablation)Self-Att · Grassland Wolfaverage reward: 93.68±1.61 -> 101.21±2.84Helped
add inverse attention inference and use inferred teammate attention to update policy attention weights (ablation)Self-Att · Navigationaverage reward: 328.24±7.76 -> 497.96±10.75Helped
add inverse attention inference and use inferred teammate attention to update policy attention weights (ablation)Self-Att · Tag Sheepaverage reward: -11.74±0.65 -> -5.99±0.44Helped
add inverse attention inference and use inferred teammate attention to update policy attention weights (ablation)Self-Att · Tag Wolfaverage reward: 67.60±1.00 -> 109.81±1.36Helped
replace gradient-field inputs with raw environmental observations (ablation)Inverse-Att · Spreadaverage reward: 348.66 -> 404.14Hurt
replace gradient-field inputs with raw environmental observations (ablation)Inverse-Att · Adversary Sheepaverage reward: -19.42 -> -16.91Hurt
replace gradient-field inputs with raw environmental observations (ablation)Inverse-Att · Adversary Wolfaverage reward: 95.17 -> 110.15Hurt
replace gradient-field inputs with raw environmental observations (ablation)Inverse-Att · Grassland Sheepaverage reward: 21.50 -> 28.59Hurt

Surprising findings

Limitations

Experimental setup

Datasets: MPE-based environments (Spread, Adversary, Grassland, Navigation, Tag) synthetic gradient field training data

Benchmarks: Spread Adversary Grassland Navigation Tag human experiments

Metrics: average episode reward attention prediction accuracy

Baselines: MAPPO IPPO MAA2C ToM2C* Self-Att

Builds on: MAPPO Denoised Score Matching ToM2C Multi-agent Particle Environment

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