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SecureGS: Boosting the Security and Fidelity of 3D Gaussian Splatting Steganography

ICLR 2025 · 3D vision › Gaussian splatting · approach: Regularization and primitive design for 3DGS

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Proposes SecureGS, a Scaffold-GS-based 3DGS steganography framework that hides 3D objects, images, and bits in anchor-point features decoded by private MLPs, with region-aware density optimization to keep hidden geometry out of the visible point cloud.

Problem

3DGS steganography must hide content in a publicly released Gaussian point cloud while preserving rendering fidelity, speed, and security (both file-format and geometric-structure security); prior methods such as GS-Hider expose hidden geometry and render slowly.

Approach

Build on Scaffold-GS anchors: decode original-scene Gaussians with public MLPs and hidden-object Gaussians with private MLPs/offset predictor from shared anchor features, and use decoupled asynchronous gradient accumulation with DBSCAN-located bounding boxes to control anchor growth so hidden anchors stay hidden among original anchors.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use SecureGS instead of GS-Hider3D object hiding, scene-level · Original scene and hidden object (Avg.)PSNR: 26.59 -> 27.75; 30.62 -> 32.28Helped
use SecureGS instead of GS-Hider3D object hiding, scene-level · 3D scenesFPS: 48.28 -> 131.71Helped
use SecureGS instead of GS-Hider3D object hiding, scene-level · 3D scenesstorage size (MB): 468.63 -> 267.39Helped
use SecureGS instead of GS-Hidersingle-image hiding · Original scene (Avg.)PSNR: 26.64 -> 27.26Helped
use SecureGS instead of GS-Hidersingle-image hiding · Restored image (Avg.)PSNR: 42.16 -> 42.99Helped
use SecureGS instead of NeRFProtectorbit hiding · Blender datasetbit accuracy: 92.69 -> 100.00Helped
use SecureGS instead of GS-Hider3D scene hiding · 3D sceneshidden-scene PSNR: 25.18 -> 29.75Helped
add HDGER (ablation)SecureGS · 3D object hidinghidden-scene PSNR: 38.68 -> 38.21No clear effect
add RDO (ablation)SecureGS · 3D object hidingoriginal-scene PSNR: 27.49 -> 27.93Helped
add RDO (ablation)SecureGS · 3D object hidinghidden-scene PSNR: 40.42 -> 38.21Hurt
add RDO and HDGER (ablation)SecureGS · 3D object hidinghidden-scene PSNR: 40.51 -> 38.21Hurt
lower the gradient threshold globally rather than region-adaptively (ablation)SecureGS RDO · 3D object hidingoriginal-scene PSNR: 27.93 -> 28.11Helped

Surprising findings

Limitations

Experimental setup

Datasets: Mip-NeRF 360 Blender dataset

Benchmarks: Mip-NeRF 360 Blender dataset

Metrics: PSNR SSIM LPIPS FPS storage size (MB) bit accuracy

Baselines: GS-Hider 3DGS+StegaNeRF CopyRNeRF NeRFProtector Scaffold-GS

Builds on: Scaffold-GS 3D Gaussian Splatting GS-Hider StegaNeRF DBSCAN

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