Research map / Reinforcement learning / Imitation learning
Noise-conditioned Energy-based Annealed Rewards (NEAR): A Generative Framework for Imitation Learning from Observation
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Proposes NEAR, a non-adversarial imitation-from-observation method that learns noise-conditioned energy functions via denoising score matching on expert state transitions and uses them as RL rewards with an annealing schedule over noise levels.
Problem
Imitation from observation (state-only expert trajectories) for physics-dependent humanoid motion, where adversarial imitation learning suffers from unstable training, non-smooth rewards and non-stationarity.
Approach
Learn a multi-scale energy function of the expert's state-transition distribution with denoising score matching (NCSN-style), use it as a fixed, smooth reward for PPO, and anneal the noise level up or down based on the policy's imitation progress so the reward stays well-defined on policy-generated samples.
Key results
- NEAR and AMP are roughly similar on the main metrics; NEAR has lower (closer-to-expert) spectral arc length on walking (-7.52 vs -8.78 for AMP) while AMP has comparable pose error (0.51 vs 0.51 on walking).
- NEAR outperforms AMP on the target-reaching (walking) composed task with pose error 0.94 vs 1.09 and task return 2.75 vs 2.23.
- NEAR performs poorly in single-clip imitation (e.g., mummy walk pose error 0.66 vs AMP 0.41), and annealing improved crane pose pose error from 1.38 to 0.94.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add the unconditioned task reward to the energy reward (ablation) | NEAR with fixed σ5 · Walking and Running | average pose error: 0.49 ± 0.22 -> 0.42 ± 0.02; 0.62 ± 0.18 -> 0.57 ± 0.04 | Helped |
| add the unconditioned task reward to the energy reward (ablation) | NEAR with fixed σ5 · Crane Pose | average pose error: 1.38 ± 0.8 -> 1.23 ± 0.07 | Helped |
| use annealing instead of fixed σ5 (ablation) | NEAR energy reward · Walking and Running | average pose error: 0.49 ± 0.22 -> 0.51 ± 0.15; 0.62 ± 0.18 -> 0.62 ± 0.17 | No clear effect |
| use annealing instead of fixed σ5 (ablation) | NEAR energy reward · Crane Pose | average pose error: 1.38 ± 0.8 -> 0.94 ± 0.15 | Helped |
| replace annealing with a fixed noise level σ5 (ablation) | NEAR energy reward · Crane Pose | average pose error: 0.94 ± 0.15 -> 1.38 ± 0.8 | Hurt |
| use NEAR instead of AMP | imitation policy · Running | average pose error: 0.65 ± 0.01 -> 0.62 ± 0.17 | Helped |
| use NEAR instead of AMP | imitation policy · Walking | average pose error: 0.51 ± 0.07 -> 0.51 ± 0.15 | No clear effect |
| use NEAR instead of AMP | imitation policy · Left Punch, Crane Pose, Mummy Walk, and Spin Kick | average pose error: Left Punch: 0.32 ± 0.01 -> 0.37 ± 0.05; Crane Pose: 0.82 ± 0.09 -> 0.94 ± 0.15; Mummy Walk: 0.41 ± 0.01 -> 0.66 ± 0.39; | Hurt |
Surprising findings
- Annealing at higher noise levels causes drops in energy reward return, introducing non-stationarity.
- NEAR performs poorly in single-clip imitation tasks, whereas AMP is less affected by data scarcity.
Limitations
- Sensitivity to the noise scale; degradation when annealing at higher noise levels.
- Poor performance in single-clip, data-limited imitation settings.
- Policies converge to locally optimal behaviour when the dataset contains bi-directional state transitions.
Experimental setup
Datasets: CMU motion capture SFU motion capture
Benchmarks: CMU/SFU humanoid imitation tasks (walking, running, left punch, crane pose, mummy walk, spin kick) target reaching and punching composed tasks
Metrics: average dynamic time warping pose error spectral arc length (SPARC) task return root body velocity root body jerk wall-clock time
Baselines: AMP
Builds on: Adversarial Motion Priors Noise Conditioned Score Networks Proximal Policy Optimisation Generative Adversarial Networks
Closest papers by meaning
- Recovering Hidden Reward in Diffusion-Based Policies (ICML 2026 · similarity 0.89)
- Exploring Gradient Explosion in Generative Adversarial Imitation Learning: A Probabilistic Perspective (AAAI 2024 · similarity 0.88)
- Diffusion-Reward Adversarial Imitation Learning (NeurIPS 2024 · similarity 0.87)
- Imitation from Observations with Trajectory-Level Generative Embeddings (NeurIPS 2026 · similarity 0.87)
- Off-Dynamics Reinforcement Learning via Domain Adaptation and Reward Augmented Imitation (NeurIPS 2024 · similarity 0.87)
- Reward-free World Models for Online Imitation Learning (ICML 2025 · similarity 0.87)
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