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Noise-conditioned Energy-based Annealed Rewards (NEAR): A Generative Framework for Imitation Learning from Observation

ICLR 2025 · Reinforcement learning › Imitation learning · approach: Offline imitation from imperfect data · 0 citations (OpenAlex)

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Proposes NEAR, a non-adversarial imitation-from-observation method that learns noise-conditioned energy functions via denoising score matching on expert state transitions and uses them as RL rewards with an annealing schedule over noise levels.

Problem

Imitation from observation (state-only expert trajectories) for physics-dependent humanoid motion, where adversarial imitation learning suffers from unstable training, non-smooth rewards and non-stationarity.

Approach

Learn a multi-scale energy function of the expert's state-transition distribution with denoising score matching (NCSN-style), use it as a fixed, smooth reward for PPO, and anneal the noise level up or down based on the policy's imitation progress so the reward stays well-defined on policy-generated samples.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
add the unconditioned task reward to the energy reward (ablation)NEAR with fixed σ5 · Walking and Runningaverage pose error: 0.49 ± 0.22 -> 0.42 ± 0.02; 0.62 ± 0.18 -> 0.57 ± 0.04Helped
add the unconditioned task reward to the energy reward (ablation)NEAR with fixed σ5 · Crane Poseaverage pose error: 1.38 ± 0.8 -> 1.23 ± 0.07Helped
use annealing instead of fixed σ5 (ablation)NEAR energy reward · Walking and Runningaverage pose error: 0.49 ± 0.22 -> 0.51 ± 0.15; 0.62 ± 0.18 -> 0.62 ± 0.17No clear effect
use annealing instead of fixed σ5 (ablation)NEAR energy reward · Crane Poseaverage pose error: 1.38 ± 0.8 -> 0.94 ± 0.15Helped
replace annealing with a fixed noise level σ5 (ablation)NEAR energy reward · Crane Poseaverage pose error: 0.94 ± 0.15 -> 1.38 ± 0.8Hurt
use NEAR instead of AMPimitation policy · Runningaverage pose error: 0.65 ± 0.01 -> 0.62 ± 0.17Helped
use NEAR instead of AMPimitation policy · Walkingaverage pose error: 0.51 ± 0.07 -> 0.51 ± 0.15No clear effect
use NEAR instead of AMPimitation policy · Left Punch, Crane Pose, Mummy Walk, and Spin Kickaverage pose error: Left Punch: 0.32 ± 0.01 -> 0.37 ± 0.05; Crane Pose: 0.82 ± 0.09 -> 0.94 ± 0.15; Mummy Walk: 0.41 ± 0.01 -> 0.66 ± 0.39; Hurt

Surprising findings

Limitations

Experimental setup

Datasets: CMU motion capture SFU motion capture

Benchmarks: CMU/SFU humanoid imitation tasks (walking, running, left punch, crane pose, mummy walk, spin kick) target reaching and punching composed tasks

Metrics: average dynamic time warping pose error spectral arc length (SPARC) task return root body velocity root body jerk wall-clock time

Baselines: AMP

Builds on: Adversarial Motion Priors Noise Conditioned Score Networks Proximal Policy Optimisation Generative Adversarial Networks

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