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What Makes a Good Diffusion Planner for Decision Making?

ICLR 2025 · Reinforcement learning › Offline RL · approach: Diffusion models for offline decision making · 0 citations (OpenAlex)

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Systematic empirical study (over 6,000 diffusion planners) of design choices for diffusion planning in offline RL, distilling them into a simple strong baseline, Diffusion Veteran (DV).

Problem

Design choices for diffusion planners in offline RL (guidance, backbone, action generation, planning stride) are inconsistent across prior work and their effects are unclear.

Approach

Controlled sweep over key components of diffusion planners (guided sampling, denoising backbone, action generation, planning stride, network depth) and distillation into a baseline DV: Transformer denoiser, separate state-planning with inverse dynamics, jump-step planning, and Monte Carlo sampling with selection instead of guidance.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use separate state planning with inverse dynamics rather than joint state-action generation (ablation)Diffusion planning · Adroit Handaverage score: 67.9 -> 69.5Helped
increase planning stride from 1 to 2 (ablation)Diffusion planning · Adroit Handaverage score: 68.8 -> 69.5Helped
replace U-Net with Transformer as denoising backbone (ablation)Diffusion planner · Adroit Handaverage score: 67.8 -> 69.5Helped
increase Transformer depth from 1 to 2 layers (ablation)Diffusion planner · Adroit Handaverage score: 23.3 -> 69.5Helped
increase Transformer depth from 2 to 3 layers (ablation)Diffusion planner · Adroit Handaverage score: 69.5 -> 68.1Hurt
replace MCSS with classifier-free guidance (ablation)Diffusion planner · Adroit Handaverage score: 69.5 -> 67.7Hurt
replace MCSS with classifier guidance (ablation)Diffusion planner · Adroit Handaverage score: 69.5 -> 62.0Hurt
replace MCSS with unguided sampling without selection (ablation)Diffusion planner · Adroit Handaverage score: 69.5 -> 60.9Hurt
use diffusion planning rather than diffusion policyDecision-making methods · Kitchen, AntMaze, and Maze2Dnormalized returnHelped
use diffusion policy rather than diffusion planningDecision-making methods · MuJoCo locomotionreturnHelped

Surprising findings

Limitations

Experimental setup

Datasets: D4RL Kitchen D4RL AntMaze D4RL Maze2D D4RL MuJoCo Adroit Hand

Benchmarks: D4RL Kitchen D4RL AntMaze D4RL Maze2D Adroit Hand

Metrics: normalized average episode return

Baselines: Diffuser Decision Diffuser HD DQL IDQL AdaptDiffuser CQL IQL BCQ SfBC CEP

Builds on: Diffuser Decision Diffuser CleanDiffuser classifier-free guidance IDQL

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