Research map / Reinforcement learning / Visual and representation RL
Prioritized Level Replay
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Replace uniform level sampling with prioritized level replay based on recent TD errors | PPO · Procgen | test return | Helped |
| Replace uniform level sampling with prioritized level replay based on recent TD errors | DrAC · Procgen | test return | Helped |
| Add prioritized level replay to PPO | PPO · Procgen Easy | test return | Helped |
| Add prioritized level replay to PPO | PPO · Procgen Hard | test return | Helped |
| Use a training-set return-improvement scoring objective rather than a generalization-oriented objective | TSCL Window · Climber, Dodgeball, Heist, and Maze | generalization | Hurt |
Closest papers by meaning
- Actor Prioritized Experience Replay (Abstract Reprint) (AAAI 2024 · similarity 0.89)
- Replay-Guided Adversarial Environment Design (NeurIPS 2021 · similarity 0.89)
- Prioritized Generative Replay (ICLR 2025 · similarity 0.89)
- Symmetric Replay Training: Enhancing Sample Efficiency in Deep Reinforcement Learning for Combinatorial Optimization (ICML 2024 · similarity 0.86)
- Variance-Optimal State Resampling for Reinforcement Learning with Verifiable Rewards (NeurIPS 2026 · similarity 0.86)
- How Ensembles of Distilled Policies Improve Generalisation in Reinforcement Learning (NeurIPS 2025 · similarity 0.86)
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