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HASARD: A Benchmark for Vision-Based Safe Reinforcement Learning in Embodied Agents

ICLR 2025 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Language-grounded reinforcement agents · 0 citations (OpenAlex)

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Introduces HASARD, a ViZDoom-based benchmark of six vision-based safe RL environments with three difficulty levels, and evaluates six PPO-based safe RL baselines on it.

Problem

Existing safe RL benchmarks are either 2D toy problems, proprioceptive robotics control, or simple 3D navigation, with few supporting embodied egocentric vision-based safe RL in complex 3D settings.

Approach

Builds lightweight, stochastic ViZDoom environments with reward and cost functions tied to safety-relevant behaviors (e.g., fall damage, collateral harm, lava), with multiple difficulty levels and simplified discrete action spaces, integrated with Sample-Factory for fast training.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use PPOPID rather than unconstrained PPOHASARD baseline agents · HASARD Level 1 taskscostHelped
Train sequentially across difficulty levels rather than directly on Level 3PPOPID · Remedy Rush Level 3reward: 6.65 -> 18.82Helped
Train sequentially across difficulty levels rather than directly on Level 3PPOPID · Collateral Damage Level 3reward: 11.46 -> 15.32Helped
Use segmented observations instead of raw RGB observationsPPOPID · Armament Burden Level 2reward: +21%Helped
Concatenate depth information to the RGB observationPPO · Precipice Plunge Level 2reward: +34%Helped
Tighten the safety cost limitPPOLag · HASARD Level 1 tasksrewardHurt

Surprising findings

Limitations

Experimental setup

Benchmarks: HASARD Armament Burden HASARD Volcanic Venture HASARD Remedy Rush HASARD Collateral Damage HASARD Precipice Plunge HASARD Detonator's Dilemma

Metrics: episode return (reward) episode cost

Baselines: PPO PPOCost PPOLag PPOSauté PPOPID P3O

Builds on: PPO PPO-Lagrangian Sauté RL P3O Sample-Factory ViZDoom

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