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Lost in Latent Space: An Empirical Study of Latent Diffusion Models for Physics Emulation
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Empirical study of latent-space diffusion and neural-solver emulators for three TheWell fluid/astrophysics datasets, showing emulation accuracy is robust to autoencoder compression up to 1000x and diffusion emulators beat deterministic solvers.
Problem
Diffusion-based physics emulators are too expensive at inference; it is unclear how much latent-space compression can be applied to dynamical system emulation without hurting accuracy.
Approach
Train convolutional autoencoders with a saturating latent bound (instead of KL) and a transformer latent diffusion emulator with temporal bundling, systematically varying compression rate and comparing against pixel-space and deterministic latent neural solvers.
Key results
- Latent diffusion emulators remain accurate across compression rates up to 1280x on Euler (VRMSE ~0.37-0.40 at lead 61:100 for rates 80-1280), with VRMSE not degrading and sometimes improving on RB.
- Diffusion-based emulators are consistently more accurate than latent neural solvers; e.g., Euler 61:100 VRMSE 0.395 (diffusion, rate 80) vs 0.500 (neural solver, rate 80).
- Generating and decoding a 100-step Euler trajectory takes about 3 seconds on one A100, versus roughly 1 CPU-hour for the numerical simulator.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| increase latent compression from 80 to 320 (ablation) | Latent diffusion · Euler Multi-Quadrants 61:100 | VRMSE: 0.395 -> 0.371 | Helped |
| increase latent compression from 320 to 1280 (ablation) | Latent diffusion · Euler Multi-Quadrants 61:100 | VRMSE: 0.371 -> 0.400 | Hurt |
| increase latent compression from 64 to 1024 (ablation) | Latent diffusion · Rayleigh-Bénard 61:180 | VRMSE: 0.704 -> 0.670 | Helped |
| increase latent compression from 48 to 768 (ablation) | Latent diffusion · Turbulence Gravity Cooling 21:50 | VRMSE: 0.673 -> 0.694 | Hurt |
| use latent diffusion instead of the pixel-space neural solver | Euler Multi-Quadrants emulator · Euler Multi-Quadrants 61:100 | VRMSE: 1.102 -> 0.395 | Helped |
| use latent diffusion instead of the latent neural solver | Euler Multi-Quadrants emulator (compression 80) · Euler Multi-Quadrants 61:100 | VRMSE: 0.500 -> 0.395 | Helped |
| use latent diffusion instead of the latent neural solver | Rayleigh-Bénard emulator (compression 64) · Rayleigh-Bénard 61:180 | VRMSE: 0.968 -> 0.704 | Helped |
| use latent diffusion instead of the latent neural solver | Turbulence Gravity Cooling emulator (compression 48) · Turbulence Gravity Cooling 21:50 | VRMSE: 0.826 -> 0.673 | Helped |
| add near-identity initialization to downsampling and upsampling layers (ablation) | Autoencoder trained with Adam · Rayleigh-Bénard validation, epoch 1000 | MAE: 0.017 -> 0.014 | Helped |
| replace Adam with PSGD while retaining near-identity initialization (ablation) | Autoencoder · Rayleigh-Bénard validation, epoch 1000 | MAE: 0.014 -> 0.011 | Helped |
| vary context length among 1, 2, and 3 (ablation) | Latent diffusion · Euler Multi-Quadrants | VRMSE: 0.393, 0.383, 0.389 | No clear effect |
Surprising findings
- Emulation accuracy is robust to, and sometimes improves with, latent compression even when autoencoder reconstruction degrades markedly.
- Latent-space emulators outperform the pixel-space neural solver despite using fewer parameters and less training compute.
Limitations
- Evaluated only on three fluid/astrophysics datasets from TheWell; generalization to chemical or quantum systems untested.
- No error bars; retraining for statistical significance was not done.
- Suspected overfitting at high compression indicated by decreasing spread-skill ratio.
Experimental setup
Datasets: Euler Multi-Quadrants (TheWell) Rayleigh-Benard (TheWell) Turbulence Gravity Cooling (TheWell)
Benchmarks: TheWell Euler TheWell Rayleigh-Benard TheWell Turbulence Gravity Cooling
Metrics: VRMSE power spectrum RMSE spread-skill ratio sliced earth mover's distance Wasserstein distance
Baselines: pixel-space neural solver latent neural solver pixel-space diffusion FNO U-Net numerical simulator (Clawpack)
Builds on: latent diffusion models Rectified flow MCVD Ohana et al. 2024 (The Well) DC-AE (deep compression autoencoder)
Closest papers by meaning
- Wavelet Flow Matching for Multi-Scale Physics Emulation (NeurIPS 2026 · similarity 0.88)
- Text2PDE: Latent Diffusion Models for Accessible Physics Simulation (ICLR 2025 · similarity 0.87)
- PhysCtrl: Generative Physics for Controllable and Physics-Grounded Video Generation (NeurIPS 2025 · similarity 0.87)
- LaMo: Self-Supervised Latent Motion Priors for Physical Realism in Video Generation (NeurIPS 2026 · similarity 0.87)
- Plug-and-Play Diffusion Distillation (CVPR 2024 · similarity 0.87)
- Improving the Diffusability of Autoencoders (ICML 2025 · similarity 0.87)
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