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Lost in Latent Space: An Empirical Study of Latent Diffusion Models for Physics Emulation

NeurIPS 2025 · Image generation › Autoregressive and latent generation · approach: High-resolution diffusion synthesis · 0 citations (OpenAlex)

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Empirical study of latent-space diffusion and neural-solver emulators for three TheWell fluid/astrophysics datasets, showing emulation accuracy is robust to autoencoder compression up to 1000x and diffusion emulators beat deterministic solvers.

Problem

Diffusion-based physics emulators are too expensive at inference; it is unclear how much latent-space compression can be applied to dynamical system emulation without hurting accuracy.

Approach

Train convolutional autoencoders with a saturating latent bound (instead of KL) and a transformer latent diffusion emulator with temporal bundling, systematically varying compression rate and comparing against pixel-space and deterministic latent neural solvers.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
increase latent compression from 80 to 320 (ablation)Latent diffusion · Euler Multi-Quadrants 61:100VRMSE: 0.395 -> 0.371Helped
increase latent compression from 320 to 1280 (ablation)Latent diffusion · Euler Multi-Quadrants 61:100VRMSE: 0.371 -> 0.400Hurt
increase latent compression from 64 to 1024 (ablation)Latent diffusion · Rayleigh-Bénard 61:180VRMSE: 0.704 -> 0.670Helped
increase latent compression from 48 to 768 (ablation)Latent diffusion · Turbulence Gravity Cooling 21:50VRMSE: 0.673 -> 0.694Hurt
use latent diffusion instead of the pixel-space neural solverEuler Multi-Quadrants emulator · Euler Multi-Quadrants 61:100VRMSE: 1.102 -> 0.395Helped
use latent diffusion instead of the latent neural solverEuler Multi-Quadrants emulator (compression 80) · Euler Multi-Quadrants 61:100VRMSE: 0.500 -> 0.395Helped
use latent diffusion instead of the latent neural solverRayleigh-Bénard emulator (compression 64) · Rayleigh-Bénard 61:180VRMSE: 0.968 -> 0.704Helped
use latent diffusion instead of the latent neural solverTurbulence Gravity Cooling emulator (compression 48) · Turbulence Gravity Cooling 21:50VRMSE: 0.826 -> 0.673Helped
add near-identity initialization to downsampling and upsampling layers (ablation)Autoencoder trained with Adam · Rayleigh-Bénard validation, epoch 1000MAE: 0.017 -> 0.014Helped
replace Adam with PSGD while retaining near-identity initialization (ablation)Autoencoder · Rayleigh-Bénard validation, epoch 1000MAE: 0.014 -> 0.011Helped
vary context length among 1, 2, and 3 (ablation)Latent diffusion · Euler Multi-QuadrantsVRMSE: 0.393, 0.383, 0.389No clear effect

Surprising findings

Limitations

Experimental setup

Datasets: Euler Multi-Quadrants (TheWell) Rayleigh-Benard (TheWell) Turbulence Gravity Cooling (TheWell)

Benchmarks: TheWell Euler TheWell Rayleigh-Benard TheWell Turbulence Gravity Cooling

Metrics: VRMSE power spectrum RMSE spread-skill ratio sliced earth mover's distance Wasserstein distance

Baselines: pixel-space neural solver latent neural solver pixel-space diffusion FNO U-Net numerical simulator (Clawpack)

Builds on: latent diffusion models Rectified flow MCVD Ohana et al. 2024 (The Well) DC-AE (deep compression autoencoder)

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