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Computational Hardness of Reinforcement Learning with Partial $q^{\pi}$-Realizability
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Shows that learning an epsilon-optimal policy under partial q^pi-realizability is NP-hard for greedy policy sets and exponentially hard (under rETH) for softmax policy sets, via reductions from delta-Max-3SAT.
Problem
Computational complexity of RL with linear function approximation when linear realizability holds only for value functions of policies in a restricted policy set Π (partial q^π-realizability), rather than all policies or only the optimal one.
Approach
Introduces partial q^π-realizability (linear realizability for all policies in a given policy class Π, between q*- and q^π-realizability) and proves hardness by reducing delta-Max-3SAT to MDPs whose greedy or softmax policy classes are parameterized by separate features, with a binary-tree deterministic MDP and reward equal to the fraction of satisfied clauses.
Key results
- Learning an epsilon-optimal policy (epsilon ≤ 0.05) under partial q^pi-realizability with greedy policy set is NP-hard (no poly-time algorithm unless P = NP).
- Under softmax policy set and rETH, no randomized algorithm solves sLinear-κ-RL in time exp(o(d^{1/3}/polylog(d^{1/3}))) with error probability 1/10.
- Hardness mirrors the q*-realizability results, showing enlarging the policy class beyond pi* does not remove computational hardness.
Surprising findings
- Even when the policy class is infinite and linearly realizable, learning under partial q^pi-realizability remains computationally intractable.
Limitations
- The policy-set features phi' differ from the realizability features phi, so a unified feature vector case is left open.
- Results are worst-case hardness and do not rule out efficient algorithms under extra structural assumptions.
Experimental setup
Builds on: q*-realizability hardness (Unique-3-SAT reduction) agnostic RL with linear function approximation randomized exponential time hypothesis
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