Research map / Multi-agent systems and games / Human-AI and goal-conditioned
Accessible Hardware Implementation for Multi-Agent Collective Construction
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Proposes MACC-SLIM, a low-cost 2D hardware-style simulation of multi-agent collective construction that runs TERMES-style plans on Ozobot robots over an LCD screen, and uses it to expose synchronization delays in optimal MILP plans.
Problem
Multi-agent collective construction (MACC) research requires expensive, custom TERMES robots and large lab space, limiting access to real hardware implementation.
Approach
Replace custom TERMES robots with commodity line-following Ozobots driven by color-coded circle instructions shown on a flat LCD screen, which maps the 3D TERMES action set onto a 2D screen-based platform; border-cell queue counts handle agent entry and exit.
Key results
- Demonstrates 24 SLIM agents (Ozobots on an LCD screen) executing an optimal MILP-generated plan for MACC benchmark instance 1 in a demonstration video.
- Shows non-insignificant synchronization delays in execution of optimal plans, since agent movement durations vary with rotation and border entry, which current models do not capture.
Surprising findings
- Even optimal state-of-the-art MACC plans incur noticeable agent waiting time for synchronization due to varying movement durations.
Limitations
- Only one benchmark instance (24 agents) demonstrated; no quantitative evaluation across instances.
- Enter and leave actions with block reservoir interaction and multiple agents through one border cell are not fully handled.
- Pick-up and attach block actions are displayed but not physically executed by agents.
Experimental setup
Datasets: MACC benchmark instance 1
Benchmarks: MACC benchmark instance 1
Metrics: synchronization delays makespan
Builds on: TERMES Lam et al. 2020 exact MACC approaches Rameš and Surynek 2024 action duration generalization
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