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Outcome-Based Online Reinforcement Learning: Algorithms and Fundamental Limits

NeurIPS 2025 · Reinforcement learning › MDPs and planning · approach: Function approximation in RL theory · 0 citations (OpenAlex)

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Develops model-free online RL algorithms that learn from outcome-only (trajectory-level) rewards with general function approximation, with sample complexity scaling with coverability, plus a simpler deterministic-MDP variant, preference-based extension, and an exponential separation lower bound versus per-step feedback.

Problem

Online exploration in RL when rewards are observed only at trajectory endpoints (outcome-based feedback), under general function approximation; when is it statistically tractable and how does it compare to per-step rewards.

Approach

Jointly optimize value functions and proxy outcome-reward models via an optimistic max-min objective with a Bellman loss and a reward-model loss, avoiding separate reward fitting; for deterministic MDPs, the value difference itself serves as the outcome reward model, yielding a simple Bellman-residual-minimization optimism algorithm.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use joint optimization of value functions and reward models instead of fitting a reward model separatelyOnline RL with outcome reward · MDPs with bounded coverabilitysample complexity: \widetilde{O}({C_{\rm cov} H^3}/{\varepsilon^2})Helped
fit the reward model separately before optimizing the value functionOutcome-Based Exploration with Optimism · Worst-case outcome-based online RLsample complexityHurt
replace the general algorithm with Bellman residual minimization in deterministic MDPsOutcome-Based Exploration with Optimism · Deterministic MDPscomputational efficiencyHelped
use preference feedback rather than outcome reward feedbackOutcome-Based Exploration with Optimism · Preference-based RL under the BTR modelsample complexity: T\geq \tbO{\frac{\ccov H^2}{\varepsilon^2}\cdot \log(\NT{TH^2}/\delta)}No clear effect
use outcome reward feedback instead of process reward feedbackOnline RL with generalized linear reward models · Two-layer MDPs with known transitions and horizon $H=2$episodes: \tbO{d^2/\varepsilon^2} versus \Omega(e^{c_1d})Hurt

Surprising findings

Limitations

Experimental setup

Metrics: sample complexity bound suboptimality gap

Baselines: GOLF trajectory eluder dimension methods per-step reward algorithms with eluder dimension

Builds on: GOLF coverability Bradley-Terry-Luce model

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