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Outcome-Based Online Reinforcement Learning: Algorithms and Fundamental Limits
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Develops model-free online RL algorithms that learn from outcome-only (trajectory-level) rewards with general function approximation, with sample complexity scaling with coverability, plus a simpler deterministic-MDP variant, preference-based extension, and an exponential separation lower bound versus per-step feedback.
Problem
Online exploration in RL when rewards are observed only at trajectory endpoints (outcome-based feedback), under general function approximation; when is it statistically tractable and how does it compare to per-step rewards.
Approach
Jointly optimize value functions and proxy outcome-reward models via an optimistic max-min objective with a Bellman loss and a reward-model loss, avoiding separate reward fitting; for deterministic MDPs, the value difference itself serves as the outcome reward model, yielding a simple Bellman-residual-minimization optimism algorithm.
Key results
- Model-free algorithm with outcome rewards achieves O~(C_cov H^3 / eps^2) sample complexity under realizability and completeness, matching GOLF up to O~(H).
- Deterministic MDP variant (BRM with optimism) needs only realizability and achieves a bound scaling with C'_cov H^4 / eps^2 for episodes; preference-based extension retains O~(C_cov H^2/eps^2) episodes scaling.
- Lower bound: for H=2 known-transition MDPs with d-dimensional generalized linear rewards, outcome-only learning requires e^{Omega(d)} episodes while process-reward learning needs O~(d^2/eps^2).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use joint optimization of value functions and reward models instead of fitting a reward model separately | Online RL with outcome reward · MDPs with bounded coverability | sample complexity: \widetilde{O}({C_{\rm cov} H^3}/{\varepsilon^2}) | Helped |
| fit the reward model separately before optimizing the value function | Outcome-Based Exploration with Optimism · Worst-case outcome-based online RL | sample complexity | Hurt |
| replace the general algorithm with Bellman residual minimization in deterministic MDPs | Outcome-Based Exploration with Optimism · Deterministic MDPs | computational efficiency | Helped |
| use preference feedback rather than outcome reward feedback | Outcome-Based Exploration with Optimism · Preference-based RL under the BTR model | sample complexity: T\geq \tbO{\frac{\ccov H^2}{\varepsilon^2}\cdot \log(\NT{TH^2}/\delta)} | No clear effect |
| use outcome reward feedback instead of process reward feedback | Online RL with generalized linear reward models · Two-layer MDPs with known transitions and horizon $H=2$ | episodes: \tbO{d^2/\varepsilon^2} versus \Omega(e^{c_1d}) | Hurt |
Surprising findings
- Decoupling reward model fitting from value optimism can make sample complexity infinite in the worst case due to reward model mismatch.
- Outcome-based feedback can be exponentially harder than per-step feedback even when transitions are known and horizon is 2.
Limitations
- Main algorithm requires max-min optimization over a comparator class G, which is computationally expensive.
- Results depend on Bellman completeness and coverability assumptions; general-case bound carries an extra H factor relative to GOLF.
- Preference extension assumes the Bradley-Terry-Luce model.
Experimental setup
Metrics: sample complexity bound suboptimality gap
Baselines: GOLF trajectory eluder dimension methods per-step reward algorithms with eluder dimension
Builds on: GOLF coverability Bradley-Terry-Luce model
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