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1000 Layer Networks for Self-Supervised RL: Scaling Depth Can Enable New Goal-Reaching Capabilities

NeurIPS 2025 · Reinforcement learning › Visual and representation RL · approach: Subgoal generation for hierarchical RL · 0 citations (OpenAlex)

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Shows that scaling the depth of contrastive RL (with residual blocks, layer norm, and Swish) to up to 1024 layers yields 2-50x gains on goal-reaching tasks, with qualitatively new behaviors.

Problem

Whether self-supervised goal-conditioned RL can scale like language and vision models, given that RL networks are typically only 2-5 layers deep and deeper networks often fail to help.

Approach

Combine contrastive RL with residual connections, layer normalization, and Swish activations, plus GPU-accelerated massively parallel environments, and scale network depth (actor and critic encoders) up to 1024 layers instead of width alone.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Scale network depth from 4 to 64CRL · Arm Binpick Hardsuccess: 38 ± 4 -> 219 ± 15Helped
Scale network depth from 4 to 64CRL · Arm Push Easysuccess: 308 ± 33 -> 762 ± 30Helped
Scale network depth from 4 to 64CRL · Arm Push Hardsuccess: 171 ± 11 -> 410 ± 13Helped
Scale network depth from 4 to 64CRL · Ant U4-Mazesuccess: 11.4 ± 4.1 -> 286 ± 36Helped
Scale network depth from 4 to 64CRL · Ant U5-Mazesuccess: 0.97 ± 0.7 -> 61 ± 18Helped
Scale network depth from 4 to 64CRL · Ant Big Mazesuccess: 61 ± 20 -> 441 ± 25Helped
Scale network depth from 4 to 64CRL · Ant Hardest Mazesuccess: 215 ± 8 -> 387 ± 21Helped
Scale network depth from 4 to 64CRL · Humanoidsuccess: 12.6 ± 1.3 -> 649 ± 19Helped
Scale network depth from 4 to 64CRL · Humanoid U-Mazesuccess: 3.2 ± 1.2 -> 159 ± 33Helped
Scale network depth from 4 to 64CRL · Humanoid Big Mazesuccess: 0.06 ± 0.04 -> 59 ± 21Helped
Scale depth beyond 4 layers (ablation)SAC, SAC+HER, and TD3+HER · JaxGCRL taskssuccessNo clear effect
Increase network depth (ablation)GCBC · Arm Push EasysuccessHelped

Surprising findings

Limitations

Experimental setup

Datasets: JaxGCRL environments (Brax/MJX) OGBench

Benchmarks: JaxGCRL (10 locomotion, navigation, manipulation tasks) OGBench antmaze-medium-stitch

Metrics: time steps near goal out of 1000 (success) steps to reach success threshold wall-clock time

Baselines: CRL (original, depth 4) SAC SAC+HER TD3+HER GCBC GCSL QRL CMD-1

Builds on: contrastive RL JaxGCRL Brax MJX ResNet Simba-v2

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