Research map / Multi-agent systems and games / LLM agents
SE-Agent: Self-Evolution Trajectory Optimization in Multi-Step Reasoning with LLM-Based Agents
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Proposes SE-Agent, a self-evolution framework that iteratively revises, recombines, and refines multi-step agent trajectories to improve SWE-bench Verified resolution rates across five LLMs.
Problem
LLM agents' multi-step interaction trajectories are underexploited; MCTS and independent sampling yield homogeneous, redundant trajectories and suboptimal outcomes on complex tasks such as GitHub issue resolution.
Approach
Treats pilot trajectories as an improvement operator: generates diverse initial trajectories via multi-planning and mutation, then evolves them with genetic-style revision (self-reflection), recombination (crossover, transfer, restructuring), and refinement (multi-dimensional reward and elite selection) over several iterations, built on SWE-Agent.
Key results
- SE-Agent with Claude-3.7-Sonnet reaches 61.2% Pass@1 on SWE-bench Verified vs 40.6% for SWE-Agent (+51% relative).
- With Claude-4-Sonnet on the latest SWE-Agent, SE-Agent reports 80.0% resolved versus a 66.6% baseline.
- Relative gains up to 112% (Llama-3.1-70b-Instruct) over SWE-Agent; SE-Agent uniquely solves 12 instances no other compared model solves.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use SE-Agent instead of SWE-Search | DeepSeek-V3-0324 · SWE-bench Verified | Pass@1: 39.4% -> 54.8% | Helped |
| Use SE-Agent instead of SWE-Search | DeepSeek-V3-0324 · SWE-bench Verified | Pass@5: 41.8% -> 58.4% | Helped |
| Use SE-Agent instead of SWE-Search | Qwen-2.5-72b-Instruct · SWE-bench Verified | Pass@1: 23.4% -> 38.8% | Helped |
| Use SE-Agent instead of SWE-Search | Qwen-2.5-72b-Instruct · SWE-bench Verified | Pass@5: 26.2% -> 42.4% | Helped |
| Use SE-Agent instead of SWE-Search | Llama-3.1-70b-Instruct · SWE-bench Verified | Pass@1: 21.8% -> 32.6% | Helped |
| Use SE-Agent instead of SWE-Search | Llama-3.1-70b-Instruct · SWE-bench Verified | Pass@5: 23.6% -> 35.2% | Helped |
| Use SE-Agent instead of SWE-Search | GPT-4o · SWE-bench Verified | Pass@1: 32.6% -> 40.4% | Helped |
| Use SE-Agent instead of SWE-Search | GPT-4o · SWE-bench Verified | Pass@5: 35.8% -> 44.8% | Helped |
| Use SE-Agent instead of SWE-Search | Claude-3.7-Sonnet · SWE-bench Verified | Pass@1: 47.4% -> 61.2% | Helped |
| Use SE-Agent instead of SWE-Search | Claude-3.7-Sonnet · SWE-bench Verified | Pass@5: 50.6% -> 63.6% | Helped |
| add revision operation (ablation) | SE-Agent · SWE-bench Verified | Pass@1 | Helped |
| add recombination operation (ablation) | SE-Agent · SWE-bench Verified | Pass@1 | Helped |
Surprising findings
- Repeated sampling under identical configurations yields homogeneous outcomes, motivating trajectory-level rather than sampling-level diversity.
Limitations
- Gains evaluated only on SWE-bench Verified; generalization to other multi-step tasks is not demonstrated.
- Relies on LLM-based evaluation (ExpertEval) and handcrafted reward weights, with no reported sensitivity analysis of weights.
- Multiple LLM calls per iteration increase API cost relative to baselines.
Experimental setup
Datasets: SWE-bench Verified
Benchmarks: SWE-bench Verified
Metrics: Pass@1 Pass@5 resolution rate
Baselines: SWE-Agent SWE-Search
Builds on: ReAct SWE-Agent Monte Carlo Tree Search Reflexion
Closest papers by meaning
- Fleet of Agents: Coordinated Problem Solving with Large Language Models (ICML 2025 · similarity 0.90)
- AgentSwift: Efficient LLM Agent Design via Value-Guided Hierarchical Search (AAAI 2026 · similarity 0.89)
- PACE: Two-Timescale Self-Evolution for Small Language Model Agents (NeurIPS 2026 · similarity 0.89)
- MAGE: Multi-Agent Self-Evolution with Co-Evolutionary Knowledge Graphs (NeurIPS 2026 · similarity 0.89)
- AgentSquare: Automatic LLM Agent Search in Modular Design Space (ICLR 2025 · similarity 0.89)
- PathWise: Planning through World Model for Automated Heuristic Design via Self-Evolving LLMs (ICML 2026 · similarity 0.89)
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