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Fleet of Agents: Coordinated Problem Solving with Large Language Models
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Proposes Fleet of Agents (FoA), a genetic-type particle filtering runtime that runs a fleet of LLM agents over dynamic tree searches with resampling by heuristic value, improving cost-quality trade-off on Game of 24, Mini Crosswords and WebShop.
Problem
LLM reasoning frameworks trade off cost and quality poorly: single-query methods are cheap but weak, while multi-query tree-search methods are accurate but very expensive.
Approach
Treat LLM agents as particles in a genetic particle filter: each agent mutates its state independently for k steps, then the fleet is resampled with replacement according to a heuristic value function, with backtracking to past visited states and discounting by gamma, giving dynamic branching and predictable cost.
Key results
- On Game of 24 with GPT-4, FoA reaches 76.0% success at $62.93 versus 74.0% for ToT at $75.02.
- On WebShop with GPT-3.5, FoA scores 75.6 average score at $1.68 versus 66.1 for LATS at $232.27.
- On average across tasks and LLMs, FoA gains about 5% quality at about 40% of SOTA cost; Llama3.2-11B + FoA surpasses Llama3.2-90B.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use FoA instead of ToT | Game of 24 with GPT-4 · Game of 24 test | success rate (%): 74.0 -> 76.0 | Helped |
| Use FoA instead of GoT | Mini Crosswords with GPT-4 · Mini Crosswords test | overlap (%): 41.2 -> 46.0 | Helped |
| Use FoA instead of the strongest reported baseline, WebGUM | WebShop · WebShop test | average score: 67.5 -> 75.6 | Helped |
| Add the selection phase (resampling) rather than running agents without selection (ablation) | FoA · Game of 24 | success rate | Helped |
| Use resampling rather than assigning every agent to the highest-value state (ablation) | FoA · Game of 24 | success rate | Helped |
| Add backtracking with discounted past-state resampling rather than setting γ = 0 (ablation) | FoA · Game of 24 | success rate | Helped |
| Use discounted past-state resampling rather than considering all past states without decay (γ = 1) (ablation) | FoA · Game of 24 | success rate | Helped |
| Enable caching rather than disabling the cache (ablation) | FoA · Game of 24 | success rate | Helped |
| Enable batching rather than disabling batching (ablation) | FoA · Game of 24 | quality | No clear effect |
Surprising findings
- Disabling the cache not only increases cost but also lowers success rate, which the authors attribute to inconsistent re-evaluations of the same state.
Limitations
- Fixed fleet size across tasks; adaptive allocation left to future work.
- Homogeneous fleet of identical agents; no hierarchical coordination explored.
- GPT-4 results were run once due to cost, and many baselines were not run with GPT-4 or on every task.
Experimental setup
Datasets: Game of 24 Mini Crosswords WebShop
Benchmarks: Game of 24 Mini Crosswords WebShop
Metrics: success rate overlap average score cost (US$)
Baselines: IO prompting CoT CoT-SC AoT ToT GoT RAFA Act ReAct Reflexion LASER LATS
Builds on: Tree of Thoughts genetic particle filtering LATS Chain-of-Thought
Closest papers by meaning
- Language Agent Tree Search Unifies Reasoning, Acting, and Planning in Language Models (ICML 2024 · similarity 0.92)
- AgentSwift: Efficient LLM Agent Design via Value-Guided Hierarchical Search (AAAI 2026 · similarity 0.91)
- AgentTTS: Large Language Model Agent for Test-time Compute-optimal Scaling Strategy in Complex Tasks (NeurIPS 2025 · similarity 0.90)
- SE-Agent: Self-Evolution Trajectory Optimization in Multi-Step Reasoning with LLM-Based Agents (NeurIPS 2025 · similarity 0.90)
- Chain of Agents: Large Language Models Collaborating on Long-Context Tasks (NeurIPS 2024 · similarity 0.90)
- Distilling LLM Agent into Small Models with Retrieval and Code Tools (NeurIPS 2025 · similarity 0.90)
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