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Gaussian-Augmented Physics Simulation and System Identification with Complex Colliders
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Proposes AS-DiffMPM, a differentiable MPM with CPIC-style particle-wise collision handling for arbitrarily shaped rigid colliders (meshes or 2D Gaussians), integrated with DVGO, 2DGS, and MDyn-3DGS for system identification from video.
Problem
System identification of continuum material physical parameters from visual observations when objects collide with arbitrarily shaped (non-planar) rigid bodies, which existing differentiable MPM pipelines do not support.
Approach
Extends differentiable MPM with Compatible Particle-in-Cell (CPIC) collision handling that applies particle-wise velocity corrections using a collision grid built from mesh faces or 2D Gaussian disks, allowing end-to-end gradient-based parameter optimization with complex colliders, and plugs into NeRF- and 3DGS-based renderers.
Key results
- On particle-trajectory system identification, AS-DiffMPM achieves the best or second-best errors on most materials; e.g., Armadillo Newtonian log10(mu) error 0.4 vs 5.67 for RP-DiffMPM.
- With visual supervision, MDyn-3DGS reaches PSNR 41.3 on Newtonian Box versus 35.3 for DVGO and 35.7 for 2DGS.
- Real dough experiment yields estimated parameters mu=57,033.1, kappa=139,650.4, tau_Y=7,919.1, eta=25.1, with PSNR dropping from 33.2 at 1 s to 25.3 at 3 s after collision.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use particle-wise AS-DiffMPM collision handling instead of rigid-particle collision handling | System identification from particle trajectories · Complex colliders across materials | physical-parameter absolute error | Helped |
| Use AS-DiffMPM instead of GOP-DiffMPM | System identification from particle trajectories · Complex colliders across materials | physical-parameter absolute error | Mixed |
| Use MDyn-3DGS rendering with dynamic reconstruction supervision | Visual system identification · Newtonian fluid, colliders overall | physical-parameter absolute error | Helped |
| Use 2DGS rendering rather than MDyn-3DGS | Visual system identification · Granular media | physical-parameter absolute error | Helped |
| Replace a mesh collider with a 2DGS collider (ablation) | AS-DiffMPM · Particle trajectories, Newtonian, Box | physical-parameter absolute error: 5.08 $\pm$ 2.73 -> 4.36 $\pm$ 2.66 | Mixed |
| Replace a mesh collider with a 2DGS collider (ablation) | AS-DiffMPM · Particle trajectories, Newtonian, Armadillo | physical-parameter absolute error: 0.4 $\pm$ 0.76 -> 8.75 $\pm$ 6.17 | Hurt |
| Replace a mesh collider with a 2DGS collider (ablation) | AS-DiffMPM · Particle trajectories, Granular, Bunny | physical-parameter absolute error: 0.06 $\pm$ 0.07 -> 0.91 $\pm$ 1.15 | Hurt |
| Use analytical S-MPM planar boundary conditions instead of AS-DiffMPM | Planar-collider system identification · Newtonian, log10(mu) | absolute error: 7.98 -> 7.51 | Helped |
| Use AS-DiffMPM instead of GOP-DiffMPM | Bowl-collider system identification · Newtonian, log10(mu) | absolute error: 7.29 -> 6.01 | Helped |
| Evaluate reconstruction later after collision | AS-DiffMPM dough experiment · Dough reconstruction, 1 s to 3 s after collision | PSNR: 33.2 $\pm$ 4.1 -> 25.3 $\pm$ 7.8 | Hurt |
Surprising findings
- For planar colliders, the standard S-MPM boundary strategy achieves slightly lower errors than AS-DiffMPM for some parameters.
- The 2DGS-based collider performs worse than the mesh collider for system identification from trajectories on most materials.
Limitations
- Colliders must be reconstructed and imported before optimization, so only static rigid bodies are supported.
- Gaussian attributes are not time-dependent, causing reconstruction degradation for large deformations (dough experiment).
- Non-Newtonian materials remain hardest, with large parameter errors across colliders.
Experimental setup
Datasets: simulated MPM rollouts with cross-shaped object and Box, Bunny, Armadillo colliders real dough capture (five cameras)
Benchmarks: simulated particle-trajectory system identification benchmark (Box, Bunny, Armadillo colliders) visual system identification benchmark with DVGO, 2DGS, MDyn-3DGS real-world dough experiment
Metrics: mean absolute error of physical parameters (scaled by 100) Chamfer Distance Earth Mover's Distance PSNR SSIM LPIPS
Baselines: GOP-DiffMPM RP-DiffMPM S-MPM PAC-NeRF
Builds on: PAC-NeRF Compatible Particle-in-Cell 2D Gaussian Splatting DVGO PhysGaussian
Closest papers by meaning
- GIC: Gaussian-Informed Continuum for Physical Property Identification and Simulation (NeurIPS 2024 · similarity 0.84)
- MonoPhysics: Estimating Geometry, Appearance, and Physical Parameters from Monocular Videos (NeurIPS 2026 · similarity 0.84)
- DecoupledGaussian: Object-Scene Decoupling for Physics-Based Interaction (CVPR 2025 · similarity 0.84)
- OmniPhysGS: 3D Constitutive Gaussians for General Physics-Based Dynamics Generation (ICLR 2025 · similarity 0.83)
- Vid2Sim: Generalizable, Video-based Reconstruction of Appearance, Geometry and Physics for Mesh-free Simulation (CVPR 2025 · similarity 0.83)
- Structure from Collision (CVPR 2025 · similarity 0.83)
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