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The World Is Bigger: A Computationally-Embedded Perspective on the Big World Hypothesis

NeurIPS 2025 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: World-model-based agents · 0 citations (OpenAlex)

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Introduces a computationally-embedded view of agents as automata inside a universal-local environment, defines an algorithmic-complexity-based interactivity objective, and uses a meta-gradient RL method on a self-predicting synthetic benchmark showing deep linear policies sustain interactivity better than deep nonlinear ones.

Problem

Continual learning is motivated by the big world hypothesis, but explicit constraints on agents are ad hoc and hard to enforce or scale; the paper seeks an implicit constraint from embedding the agent in its environment and a measure of continual adaptability.

Approach

Model an embedded agent as an automaton simulated by a universal-local Markov environment (so it is always capacity-constrained and equivalent to a stateful policy in a POMDP), and define interactivity as the algorithmic-complexity difference of future behaviour with and without conditioning on past behaviour, approximated by TD prediction errors and maximized via model-based meta-gradients.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use a deep linear policy instead of a deep nonlinear policyinteractivity-seeking agent · Behavioral self-predictioninteractivityHelped
increase deep linear policy width (ablation)deep linear policy · Behavioral self-predictioninteractivityHelped
increase deep linear policy depth (ablation)deep linear policy · Behavioral self-predictioninteractivityHelped

Surprising findings

Limitations

Experimental setup

Benchmarks: self-prediction interactivity benchmark (synthetic)

Metrics: agent-relative interactivity

Baselines: deep nonlinear policy (ReLU)

Builds on: AIXI successor features cross-prop model-agnostic meta-learning

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