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i-Rebalance: Personalized Vehicle Repositioning for Supply Demand Balance
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Proposes i-Rebalance, a personalized ride-hailing vehicle repositioning method using dual DRL agents (Grid Agent orders idle vehicles, Vehicle Agent recommends destinations), with driver acceptance modeled from an on-field user study of 99 drivers.
Problem
Ride-hailing supply-demand imbalance where existing repositioning methods assume drivers always comply with recommendations, ignoring individual cruising preferences and the freedom to reject them.
Approach
Sequential repositioning with two DRL agents: a Grid Agent learns the order in which idle vehicles in a grid are recommended, and a Vehicle Agent gives personalized recommendations in that order, shrinking the action space versus joint action; driver acceptance is modeled by a logistic regression fit on a user study and driver preferences by an LSTM.
Key results
- i-Rebalance reaches 109.97% normalized total driver income and 84.43% acceptance rate, versus 109.00% and 66.48% for the best baseline (By Collective Preference).
- Joint-Action variant drops to 103.15% TDI and 52.53% acceptance, showing the sequential order-learning design helps.
- Abstract reports acceptance rate improvement of 38.07% and total driver income improvement of 9.97%.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use personalized sequential repositioning with learned vehicle order instead of By Collective Preference | i-Rebalance · Chengdu taxi simulator | Norm. TDI: 109.00% -> 109.97% | Helped |
| use personalized sequential repositioning with learned vehicle order instead of By Collective Preference | i-Rebalance · Chengdu taxi simulator | Acceptance Rate: 66.48% -> 84.43% | Helped |
| learn the recommendation order instead of using a fixed preference-correlation order (ablation) | i-Rebalance · Chengdu taxi simulator | Norm. TDI: 109.89% -> 109.97% | Helped |
| learn the recommendation order instead of using a random order (ablation) | i-Rebalance · Chengdu taxi simulator | Norm. TDI: 109.77% -> 109.97% | Helped |
| use sequential dual agents instead of a single joint-action agent (ablation) | i-Rebalance · Chengdu taxi simulator | Acceptance Rate: 52.53% -> 84.43% | Helped |
| add driver preference observation and preference satisfaction reward (ablation) | i-Rebalance Vehicle Agent · Chengdu taxi simulator | Acceptance Rate: 67.95% -> 84.43% | Helped |
| add driver preference observation to the Vehicle Agent state (ablation) | i-Rebalance Vehicle Agent · Chengdu taxi simulator | Acceptance Rate: 68.11% -> 84.43% | Helped |
| add preference satisfaction reward (ablation) | i-Rebalance Vehicle Agent · Chengdu taxi simulator | Acceptance Rate: 81.65% -> 84.43% | Helped |
| add preference observation and preference satisfaction reward (ablation) | i-Rebalance Vehicle Agent · Chengdu taxi simulator | Norm. TDI: 109.37% -> 109.97% | No clear effect |
Surprising findings
- Joint-action learning performed worst, even below simple heuristic baselines such as Random and Min Cost Flow in TDI.
Limitations
- Driver acceptance is estimated from a small hypothetical survey (99 drivers, 10 questions per trial) and a logistic regression, and the simulator assumes random visits to top-4 preferred grids upon rejection.
- Evaluation is entirely in a simulator built from one city's taxi data (Chengdu) with a sampled subset of 500 taxis.
Experimental setup
Datasets: Chengdu taxi trajectory dataset on-field driver user study (99 drivers) OpenStreetMap road network
Benchmarks: Chengdu taxi trajectory simulator
Metrics: Total Driver Income Reposition Income / TDI Request Response Rate Acceptance Rate Number of Repositions
Baselines: No Reposition Random Demand Greedy Reward Greedy Min Cost Flow Contextual DDQN Proportional Repositioning By Collective Preference
Builds on: advantage actor-critic Adam min cost flow repositioning contextual DDQN
Closest papers by meaning
- One Step is Enough: Multi-Agent Reinforcement Learning Based on One-Step Policy Optimization for Order Dispatch on Ride-Sharing Platforms (NeurIPS 2026 · similarity 0.87)
- GARLIC: GPT-Augmented Reinforcement Learning with Intelligent Control for Vehicle Dispatching (AAAI 2025 · similarity 0.84)
- NondBREM: Nondeterministic Offline Reinforcement Learning for Large-Scale Order Dispatching (AAAI 2024 · similarity 0.84)
- DriveGPT: Scaling Autoregressive Behavior Models for Driving (ICML 2025 · similarity 0.82)
- Advancing Multi-agent Traffic Simulation via R1-Style Reinforcement Fine-Tuning (ICLR 2026 · similarity 0.82)
- IntersectionZoo: Eco-driving for Benchmarking Multi-Agent Contextual Reinforcement Learning (ICLR 2025 · similarity 0.82)
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