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ARIA: Training Language Agents with Intention-driven Reward Aggregation

NeurIPS 2025 · Reinforcement learning › RL from feedback · approach: RL for LLM reasoning · 0 citations (OpenAlex)

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Proposes ARIA, which clusters free-form language actions into intention groups via hierarchical clustering and aggregates rewards within clusters to train LLM agents with offline REINFORCE, evaluated on Twenty Questions, Guess My City, Bargaining, and Negotiation.

Problem

Open-ended language action spaces are combinatorially huge, so sampled actions receive extremely sparse, high-variance rewards that hinder RL training of language agents.

Approach

Project natural-language actions and observations into a low-dimensional intention space via hierarchical clustering of sentence embeddings, average returns across actions sharing a cluster to densify rewards, and choose the granularity with a reward-oriented SplitScore rather than geometric cluster metrics.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use intention-space reward aggregation with offline REINFORCELlama-3-8B-Instruct language agent · Bargaining and Negotiationwin rate: surpassing offline and online baselines by 9.67% and 9.83%, respectivelyHelped
Use intention-space reward aggregation with offline REINFORCELlama-3-8B-Instruct language agent · Twenty Questions and Guess My Cityaverage reward: 9.82%Helped
Continue ARIA training from Iter 1 to Iter 2 and Iter 3ARIA · Bargaining, Negotiation, Twenty Questions, and Guess My Cityperformance: additional gains of 3.27% and 1.85% after two and three iterations, respectivelyHelped
Apply semantic-level reward aggregationVanilla REINFORCE · Adversarial gamestraining lossHelped
Apply semantic-level reward aggregationARIA reward-shaping variants · Bargaining and Negotiationwin rate: 17.91% and 13.80%Helped
Use ε=0.1 instead of ε=0.01 for SplitScore stopping (ablation)ARIA · Bargainingwin rate: 53.15 -> 43.86Hurt
Use ε=0.1 instead of ε=0.01 for SplitScore stopping (ablation)ARIA · Negotiationwin rate: 45.79 -> 38.02Hurt
Use ε=0.001 instead of ε=0.01 for SplitScore stopping (ablation)ARIA · Bargainingwin rate: 53.15 -> 46.63Hurt
Use ε=0.001 instead of ε=0.01 for SplitScore stopping (ablation)ARIA · Negotiationwin rate: 45.79 -> 35.77Hurt
Apply ARIA reward aggregationQwen2.5-7B-Instruct · Bargainingwin rate: 37.92 -> 65.96Helped
Apply ARIA reward aggregationQwen2.5-7B-Instruct · Negotiationwin rate: 35.50 -> 47.06Helped
Apply ARIA reward aggregationQwen2.5-1.5B-Instruct · Bargainingwin rate: 0.02 -> 0.01Hurt

Surprising findings

Limitations

Experimental setup

Datasets: Twenty Questions Guess My City Bargaining Negotiation

Benchmarks: Twenty Questions Guess My City Bargaining Negotiation

Metrics: average reward average win rate policy gradient variance

Baselines: Behavior Cloning Trajectory-wise DPO Step-wise DPO SPAG ArCHer StarPO Vanilla Model

Builds on: REINFORCE ArCHer DPO SPAG

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