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Limited Preference Data? Learning Better Reward Model with Latent Space Synthesis

NeurIPS 2025 · Large language models › Alignment and preferences · approach: Reward model design and preference models · 0 citations (OpenAlex)

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Proposes LENS, which trains a contrastive VAE on frozen LLM response embeddings, perturbs latents to synthesize preference pairs in embedding space, and trains an MLP reward head on original plus synthetic pairs, with theory bounding synthesis quality and learnability.

Problem

Reward modeling is bottlenecked by costly human preference data, and existing textual synthesis (generate responses plus LLM annotation) is computationally expensive; the paper asks how to expand limited preference data efficiently.

Approach

Synthesize preference pairs directly in the LLM's embedding space by encoding positive and negative response embeddings with a VAE (with a Wasserstein divergence term separating their latent distributions), adding Gaussian noise to latent codes, decoding back to embeddings, and training a lightweight MLP reward head on the augmented set.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use latent-space synthesis instead of the strongest textual synthesis baseline at 4× augmentationReward modeling with Llama-3.1-8B-Instruct · HH-RLHFreward score: 1.78 -> 1.94Helped
Use latent-space synthesis instead of the strongest textual synthesis baseline at 4× augmentationReward modeling with Llama-3.1-8B-Instruct · TL;DRreward score: 0.97 -> 1.44Helped
Use latent-space synthesis rather than textual synthesis for reward-model generationHH-RLHF synthesis pipeline · HH-RLHF, 8×generation time: 3.6h -> 0.2hHelped
Use latent-space synthesis rather than textual synthesis for reward-model generationHH-RLHF synthesis pipeline · HH-RLHF, 8×total runtime: 5.2h -> 0.4hHelped
Use the latent-synthesis reward model to select rejection-sampling targets instead of the textual-synthesis reward modelSFT model trained on selected targets · HH-RLHF, 4× rejection samplingGPT-4 win rate: 39% -> 61%Helped
Set divergence-loss weight gamma to 0.1 rather than 0 (ablation)LENS VAE · HH-RLHFreward performanceHelped
Increase divergence-loss weight gamma excessively to 0.5 or 1.0 (ablation)LENS VAE · HH-RLHFreward performanceHurt
Use moderate synthesis noise variance 0.01 instead of 0.001 (ablation)LENS latent sampling · HH-RLHF, 4×reward score: 1.63 -> 1.96Helped
Increase synthesis noise variance to 1.0 rather than 0.01 (ablation)LENS latent sampling · HH-RLHF, 4×reward score: 1.96 -> 1.51Hurt
Set KL divergence weight beta to 1.0 rather than 0.1 (ablation)LENS VAE · HH-RLHF, 4×reward score: 1.48 -> 1.96Helped
Set KL divergence weight beta to 5.0 rather than 1.0 (ablation)LENS VAE · HH-RLHF, 4×reward score: 1.96 -> 1.23Hurt
Share the VAE encoder/decoder while retaining separate positive/negative distribution parameters (ablation)LENS VAE · HH-RLHF, 4×reward score: 1.35 -> 1.96Helped

Surprising findings

Limitations

Experimental setup

Datasets: HH-RLHF TL;DR summarization

Benchmarks: HH-RLHF TL;DR summarization

Metrics: best-of-n gold reward (Skywork) GPT-4 win rate

Baselines: Fully fine-tune Low rank adaptation Embedding MLP Self-rewarding Self-evolved IPO Direct perturbation Gaussian sampling

Builds on: variational autoencoder Bradley-Terry model self-rewarding language models

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