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Meta-learning how to Share Credit among Macro-Actions

NeurIPS 2025 · Reinforcement learning › Visual and representation RL · approach: In-context and adaptive RL · 0 citations (OpenAlex)

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Proposes MASP, a regularizer that pushes Q-values of similar macro-actions toward each other via a similarity matrix meta-learned jointly with the policy, improving Rainbow-DQN with macro-actions on Atari and Street Fighter II.

Problem

Adding macro-actions to the action space can hurt exploration because the branching factor grows, and each macro-action is treated as independent and atomic in standard value-based RL.

Approach

A soft penalty ||Q - ΣQ||² that ties Q-values of similar (macro-)actions together, with the similarity matrix Σ meta-learned via meta-gradients jointly with the Q-network, so credit is shared among related macro-actions and the effective action dimension is reduced.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add macro-actions without MASPRainbow-DQN · Breakoutscore: 379.5 ± 25.1 -> 252.9 ± 22.2Hurt
Add macro-actions and meta-learned MASPRainbow-DQN · Breakoutscore: 379.5 ± 25.1 -> 884.4 ± 74.0Helped
Add macro-actions and meta-learned MASPRainbow-DQN · Frostbitescore: 4,141.1 ± 175.4 -> 5,566.7 ± 317.3Helped
Add macro-actions and similarity penaltyRainbow-DQN · Macro-Actions Iscore: 187,556 ± 3713.3 -> 236,943 ± 13676.0Helped
Add macro-actions and similarity penaltyRainbow-DQN · Macro-Actions IIscore: 537,388.8 ± 23829.9 -> 593,784 ± 18262.9Helped
Add macro-actions and similarity penaltyRainbow-DQN · Door Keysuccess rate: 0.83 -> 1Helped
Increase macro-action count from 64 to 1024 without MASP (ablation)Rainbow-DQN + Macro-Actions · Breakoutscore: 248.1 ± 13.9 -> 13.2 ± 0.5Hurt
Use MASP with 1024 macro-actions instead of independent macro-actions (ablation)Rainbow-DQN · Breakoutscore: 13.2 ± 0.5 -> 379.5 ± 30.1Helped
Replace macro-actions with random sequences at P(replace)=0.75 without MASP (ablation)Rainbow-DQN + Macro-Actions · Breakoutscore: 252.9 ± 22.2 -> 76.4 ± 4.8Hurt
Replace macro-actions with random sequences at P(replace)=0.75 while using MASP (ablation)Rainbow-DQN + MASP · Breakoutscore: 884.4 ± 74.0 -> 503.7 ± 39.6Hurt
Transfer the learned similarity matrix from a different gameRainbow-DQN + MASP · Breakoutscore: 884.4 ± 74.0; 613.2 ± 57.1; 884.4 ± 74.0; 815.3 ± 66.2Mixed

Surprising findings

Limitations

Experimental setup

Datasets: Atari Grand Challenge Dataset Arcade Learning Environment Gym Retro StreetFighter II MiniGrid

Benchmarks: Atari 2600 (57 games) StreetFighter II MiniGrid DoorKey, FourRooms, LockedRoom, ObstructedMaze-Full

Metrics: game score human-normalized score success rate

Baselines: Rainbow-DQN Rainbow-DQN + Macro-Actions

Builds on: Rainbow DQN DQN meta-gradient reinforcement learning universal value function approximators

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