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Thresholds for sensitive optimality and Blackwell optimality in stochastic games
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Gives new upper bounds on the Blackwell threshold and the d-sensitive threshold for two-player perfect-information zero-sum stochastic games, using Lagrange root-separation, Mahler-measure, and multiplicity-of-root arguments.
Problem
Bounding the discount factor above which discount-optimal strategies are guaranteed to be Blackwell optimal (Blackwell threshold) or d-sensitive optimal (d-sensitive threshold) in perfect-information zero-sum stochastic games, which controls the cost of computing such strategies via discounted-game
Approach
Reduce the question to locating roots of a polynomial numerator of differences of discounted value functions and separate those roots from 1 using Lagrange's root bound, Mahler-measure separation (Dubickas/Mignotte-Waldschmidt), and Borwein-Erdélyi-Kós multiplicity bounds, extending d-sensitive threshold bounds beyond d=-1.
Key results
- For deterministic games, alpha_d <= 1 - 1/(24 W binom(2n, min{d+4,n})), giving the first d-sensitive threshold bounds beyond d=-1.
- For stochastic games, alpha_Bw <= 1 - 2^{floor(2n/3)-2}/(nW(2M)^{2n-1} binom(2n-1, floor(2n/3))) via Lagrange bound.
- Multiplicity approach gives deterministic-game Blackwell-optimality degree d = O(sqrt(n log W)), improving on the n-2 bound in regimes where log W = o(n).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use the Lagrange root-separation bounds for Blackwell-threshold analysis | Perfect-information stochastic games · Blackwell threshold | -log(1-α_Bw) bound: improves upon [cite] and [cite] by a factor Ω(n) | Helped |
| Use Mahler-measure root separation to bound the Blackwell threshold | Perfect-information stochastic games · Blackwell threshold | -log(1-α_Bw) bound | Mixed |
| Bound the d-sensitive threshold beyond the mean-payoff case d=-1 | Deterministic perfect-information stochastic games · d-sensitive threshold | α_d upper bound: 1-\frac{1}{24 W{2n\choose {\min \{ d+4 , n\}}}} | Helped |
| Use the multiplicity approach to show a smaller sufficient sensitivity level | Deterministic perfect-information stochastic games · Blackwell optimality | sufficient d: O\left(\sqrt{n\log(W)}\right) | Helped |
| Apply the multiplicity approach to stochastic games rather than deterministic games | Perfect-information stochastic games · Blackwell optimality | sufficient d: n-2\ll \bar{d}^{\mathrm{sto}}(n,W) | Hurt |
| Seek a d-sensitive threshold bound without the unichain assumption | Non-deterministic perfect-information stochastic games · d-sensitive threshold | α_d upper bound | No clear effect |
Surprising findings
- The multiplicity-based approach does not improve over the n-2 bound in the stochastic (non-deterministic) case.
Limitations
- Bounds on alpha_Bw are still exponentially close to 1, so no weakly- or quasi-polynomial algorithm results.
- Bounds on alpha_d for stochastic games require a unichain assumption.
- No lower bounds are provided.
Experimental setup
Baselines: Friedmann-style bounds for SGs MDP Blackwell threshold bounds
Builds on: Blackwell optimality Veinott d-sensitive optimality Lagrange bound Mahler measure separation (Dubickas)
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