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MesaTask: Towards Task-Driven Tabletop Scene Generation via 3D Spatial Reasoning

NeurIPS 2025 · 3D vision › 3D generation · approach: Generative indoor scene synthesis · 2 citations (OpenAlex)

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Introduces task-oriented tabletop scene generation, the MesaTask-10K dataset of manually refined tabletop scenes, and MesaTask, a Qwen3-8B-based LLM that uses a spatial reasoning chain with SFT and DPO to generate task-conforming layouts.

Problem

Generating physically plausible, realistic tabletop scenes that align with high-level task instructions is hard because of the gap between task descriptions and 3D layouts and the scarcity of manually crafted scene data.

Approach

Decompose task-to-scene generation into a spatial reasoning chain (object list completion, interrelation inference, scene graph construction, then 3D layout), train an LLM on human-refined scenes with SFT, and refine it with DPO using negatives built from collisions, wrong relations, and missing objects.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
add spatial reasoning to the method (ablation)MesaTask · Task-oriented tabletop scenesFID: 40.8 -> 40.3Helped
add spatial reasoning to the method (ablation)MesaTask · Task-oriented tabletop scenesGPT Score Avg.: 8.20 -> 8.25Helped
add DPO training after SFT (ablation)MesaTask · Task-oriented tabletop scenesFID: 41.4 -> 40.3Helped
add DPO training after SFT (ablation)MesaTask · Task-oriented tabletop scenesUser Study: 5.75 -> 6.12Helped

Surprising findings

Limitations

Experimental setup

Datasets: MesaTask-10K Objaverse PartNet-Mobility Holodeck assets

Benchmarks: MesaTask-10K test split

Metrics: success rate FID GPT score (CwT, OSR, PPI, LCR, OV) user study

Baselines: GPT-4o GPT-4o w/o reasoning Holodeck-table I-Design-table ATISS DiffuScene PhyScene

Builds on: DPO Holodeck I-Design Architect

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