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Plenodium: Underwater 3D Scene Reconstruction with Plenoptic Medium Representation

NeurIPS 2025 · 3D vision › Depth and stereo · approach: Foundation models for monocular geometry · 0 citations (OpenAlex)

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Plenodium couples a 3D Gaussian splatting renderer with a plenoptic medium model (position- and direction-dependent spherical harmonics on a voxel grid), plus pseudo-depth Gaussian initialization and a depth ranking loss, for underwater 3D reconstruction and restoration.

Problem

Underwater 3D scene reconstruction is degraded by scattering media: existing medium models depend only on view direction, MLP medium fields are slow, and COLMAP initialization fails in degraded underwater images.

Approach

Model medium color and attenuation/backscatter coefficients with explicit SH coefficients stored on a 3D grid and trilinearly interpolated (encoding both direction and position), initialize Gaussians by complementing COLMAP points with affine-calibrated Depth Anything pseudo-depth, and add a downsampled depth-ordinal ranking loss.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use Plenodium rather than WaterSplattingunderwater scene reconstruction · SeaThru-NeRF datasetPSNR: +0.872dB on averageHelped
Use Plenodium rather than WaterSplattingunderwater scene reconstruction · SeaThru-NeRF datasetFPS: from 169FPS to 249FPS; 47%Helped
Replace directional MLP medium representation with SH (ablation)WaterSplatting · SeaThru-NeRF datasetPSNR: 29.600 -> 30.124; 0.524 dBHelped
Replace directional MLP medium representation with SH (ablation)WaterSplatting · SeaThru-NeRF datasetFPS: 179 -> 265; 86 FPSHelped
Add positional encoding via trilinear interpolation (ablation)SH medium representation without direction · SeaThru-NeRF datasetPSNR: 29.503 -> 29.796Helped
Add directional information to positional SH encoding (ablation)SH medium representation · SeaThru-NeRF datasetPSNR: 29.796 -> 30.254Helped
Add PDGC to COLMAP initialization (ablation)Plenodium · IUI3 Red SeaPSNR: 30.176 -> 30.275; 0.099dBHelped
Add PDGC to COLMAP initialization (ablation)Plenodium · CuraçaoPSNR: 33.996 -> 34.120; 0.124dBHelped
Add PDGC to COLMAP initialization (ablation)Plenodium · Japanese Garden Red SeaPSNR: 24.947 -> 25.058; 0.111dBHelped
Add PDGC to COLMAP initialization (ablation)Plenodium · PanamaPSNR: 32.434 -> 32.435; 0.001dBHelped
Replace random Gaussian placement with PDGC (ablation)COLMAP initialization · SeaThru-NeRF datasetPSNR: 30.236 -> 30.472Helped
Add depth ranking loss to L1 and single-scale SSIM (ablation)Plenodium loss · SeaThru-NeRF datasetPSNR: 30.307 -> 30.389Helped

Surprising findings

Limitations

Experimental setup

Datasets: SeaThru-NeRF dataset simulated Blender underwater dataset

Benchmarks: SeaThru-NeRF dataset Plenodium simulated dataset

Metrics: PSNR SSIM LPIPS FPS training time

Baselines: Zip-NeRF SeaThru-NeRF 3D Gaussian splatting WaterSplatting

Builds on: 3D Gaussian splatting WaterSplatting SeaThru-NeRF Depth Anything COLMAP

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