Research map / Vision-language and multimodal / Cross-modal learning
V2A-Mapper: A Lightweight Solution for Vision-to-Audio Generation by Connecting Foundation Models
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Proposes V2A-Mapper, a lightweight diffusion- or regression-based mapper that translates CLIP image embeddings into CLAP audio space so frozen AudioLDM can generate sound from visual input.
Problem
Open-domain vision-to-audio generation, where existing systems are complex, separately trained pipelines built from scratch on modest datasets; the domain gap between CLIP visual and CLAP audio embeddings also blocks direct use of audio foundation models.
Approach
Freeze CLIP, CLAP and AudioLDM and train only a small mapper (diffusion-based Transformer, predicting the target CLAP embedding) that translates CLIP visual embeddings into the CLAP audio space, which AudioLDM then consumes as its conditioning.
Key results
- On VGGSound, the V2A-Mapper (diffusion Transformer) reaches FD 24.168 and CS 9.720 vs Im2Wav FD 51.500 and CS 7.827, with 48.83M trainable parameters vs 360.40M for Im2Wav.
- Compared with Im2Wav, the method is about 24x faster at inference (35.45 s vs 864.12 s for 100 samples) and reports 53% FD and 19% CS improvements.
- Regression MLP mapper gets a slightly higher CS (9.927) than the diffusion MLP (8.685), but a far worse FD (35.059 vs 28.803), supporting the generative mapper for diversity and fidelity.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use the V2A-Mapper with CLIP, CLAP, and AudioLDM instead of CLIPSonic-IQ | open-domain vision-to-audio generation · VGGSound | FD: 27.124 -> 24.168 | Helped |
| use the V2A-Mapper with CLIP, CLAP, and AudioLDM instead of Im2Wav | open-domain vision-to-audio generation · VGGSound | CS: 7.827 -> 9.720 | Helped |
| use the V2A-Mapper instead of CLIPSonic-IQ | open-domain vision-to-audio generation · ImageHear | CS: 11.392 -> 11.950 | Helped |
| add the V2A-Mapper rather than pass visual features directly to AudioLDM (ablation) | CLIP + AudioLDM · VGGSound | FD: 72.527 -> 24.168 | Helped |
| add the V2A-Mapper rather than pass visual features directly to AudioLDM (ablation) | CLIP + AudioLDM · VGGSound | CS: 5.258 -> 9.720 | Helped |
| add the V2A-Mapper rather than pass visual features directly to AudioLDM (ablation) | CLIP + AudioLDM · ImageHear | CS: 4.026 -> 11.950 | Helped |
| use BLIP captions as an intermediate bridge instead of the V2A-Mapper (ablation) | vision-to-audio generation with AudioLDM · VGGSound | FD: 24.168 -> 56.397 | Hurt |
| replace the generative diffusion mapper with regression MLP (ablation) | V2A-Mapper · VGGSound | FD: 24.168 -> 35.059 | Hurt |
| replace the generative diffusion mapper with regression MLP (ablation) | V2A-Mapper · VGGSound | CS: 9.720 -> 9.927 | Helped |
| use Transformer instead of MLP in the regression mapper (ablation) | regression V2A-Mapper · VGGSound | FD: 35.059 -> 29.378 | Helped |
| use Transformer instead of MLP in the generative mapper (ablation) | diffusion V2A-Mapper · VGGSound | CS: 8.685 -> 9.720 | Helped |
| average frame features instead of using a random frame (ablation) | V2A-Mapper video input · VGGSound | CS: 9.200 -> 9.720 | Helped |
Surprising findings
- The reported relevance (CS 9.720) on VGGSound exceeds the reference ground-truth CS (8.925), which the authors attribute to noisy VGGSound audio-visual correspondence.
Limitations
- No fine-grained controllability over sound details.
- Fails when visual cues are unclear (multiple objects, blurry or damaged images).
- Does not explicitly handle temporal alignment between audio and visual signals.
Experimental setup
Datasets: VGGSound ImageHear LAION-Audio-630K AudioSet AudioCaps Clotho Freesound BBC Sound Effects
Benchmarks: VGGSound ImageHear
Metrics: Fréchet Distance (FD) Fréchet Audio Distance (FAD) CLIP-Score (CS) MOS JMD inference time trainable parameters
Baselines: Im2Wav CLIPSonic-IQ vision-txt-audio (BLIP captioner + AudioLDM) Make-An-Audio
Builds on: AudioLDM CLIP CLAP DALL-E 2 prior Im2Wav
Closest papers by meaning
- PrismAudio: Decomposed Chain-of-Thought and Multi-dimensional Rewards for Video-to-Audio Generation (ICLR 2026 · similarity 0.88)
- From Vision to Audio and Beyond: A Unified Model for Audio-Visual Representation and Generation (ICML 2024 · similarity 0.88)
- X-AVDD: Cross-Attentive Audio-Visual Dataset Distillation (NeurIPS 2026 · similarity 0.87)
- SonicVisionLM: Playing Sound with Vision Language Models (CVPR 2024 · similarity 0.87)
- AVI-Bench: Toward Human-like Audio-Visual Intelligence of Omni-MLLMs (ICML 2026 · similarity 0.87)
- ThinkSound: Chain-of-Thought Reasoning in Multimodal LLMs for Audio Generation and Editing (NeurIPS 2025 · similarity 0.87)
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