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MultiScale Contextual Bandits for Long Term Objectives

NeurIPS 2025 · Bandits and online learning › Contextual bandits and Thompson sampling · approach: Practical contextual bandit extensions · 0 citations (OpenAlex)

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Proposes MultiScale Policy Learning, a hierarchical off-policy contextual bandit framework (MSBL) that uses abundant lower-timescale feedback to form data-dependent priors for learning macro policies on sparse long-term feedback.

Problem

Optimizing AI systems for long-term objectives (e.g., user retention, subscription renewal) is hard because long-term feedback is sparse and occurs at a different timescale than short-term interventions like rankings or chat responses.

Approach

Factorize contexts and policies across timescales so that the lower-level policy family (learned from abundant short-term data) serves as the macro action space, and a macro policy is learned from scarce long-term data; PAC-Bayes analysis motivates the hierarchical prior.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
learn a persona-conditioned macro policy for the helpfulness-harmlessness tradeoffMSBL · Multi-turn Conversationlong-term multi-turn rewardHelped
optimize only the per-turn response instead of learning a macro policymulti-turn conversation policies · Multi-turn Conversationlong-term multi-turn rewardHurt
learn nested contextual policies across two levelsMSBL · Conversational recommender system, two levelslong-term rewardHelped
optimize the short-term reward without a macro interventionLevel 1 policy · Conversational recommender system, three levelslong-term rewardHurt
add a third-level policy to the two-level MSBL policyMSBL · Conversational recommender system, three levelslong-term rewardHelped
learn a contextual macro policy that selects ranking boostsMSBL · KuaiRand recommender systemuser return rateHelped
apply no macro intervention and optimize clicks onlyLevel 1 policy · KuaiRand recommender systemuser return rateHurt
use MSBL rather than Q-learning for learning the long-term policyMSBL · Toy domainepisodic samples required for the same expected long-term reward: 10 ≤ n_0/n^{L2} ≤ 62Helped

Surprising findings

Limitations

Experimental setup

Datasets: Anthropic Helpful Assistant KuaiRand

Benchmarks: Anthropic Helpful Assistant simulator simulated conversational recommender KuaiRand-based recommender simulator toy episodic MDP

Metrics: short-term reward long-term reward weekly return rate clicks sample efficiency ratio n0/nL2

Baselines: single-stage short-term policy random policy oracle skyline policy Q-learning

Builds on: PAC-Bayes generalization bounds counterfactual risk minimization off-policy contextual bandits

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