Research map / Bandits and online learning / Contextual bandits and Thompson sampling
Cost-Aware Near-Optimal Policy Learning
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Proposes cost-aware pure-exploration algorithms (S-P cost for static linear contextual bandits, IG cost for adaptive Bayesian contextual bandits) that reduce the total experimental cost needed to learn a near-optimal contextual policy, evaluated in simulations on voting and court-appearance data.
Problem
Learning a near-optimal contextual bandit policy with pure exploration while accounting for heterogeneous, action-dependent resource costs, rather than only the number of samples.
Approach
Modifies sampler-planner (S-P) and information-directed sampling to choose actions by uncertainty or information gain per unit cost (ratio objectives), instead of ignoring costs, and provides finite-sample simple-regret guarantees when the cost ratio is bounded.
Key results
- On the voting simulation, S-P cost reaches an epsilon-optimal policy at lower cumulative exploration cost than S-P, HATCH, and Random across 50 trials.
- On the court appearance simulation, IG cost requires substantially fewer exploration resources than Random, Thompson, CGP-UCB, and IG to reach a given performance gap.
- The paper proves that the cost-aware algorithms can provably recover epsilon-optimal policies when the ratio between maximum and minimum costs is bounded.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use cost-aware uncertainty-per-cost planning (S-P cost) instead of cost-unaware S-P | Static exploration on the voting encouragement simulation · Voting encouragement | cumulative exploration cost to reach a given performance gap | Helped |
| Use cost-aware information gain per unit cost (IG cost) instead of cost-unaware exploration methods | Adaptive exploration on the court appearance simulation · Court appearance | cumulative exploration cost to reach a given performance gap | Helped |
| Use random exploration instead of S-P | Static exploration on the voting encouragement simulation · Voting encouragement | cumulative exploration cost | Helped |
| Use random exploration instead of two sample-efficient alternatives | Adaptive exploration on the court appearance simulation · Court appearance | cumulative exploration cost | Helped |
Surprising findings
- Random sampling outperforms the sample-efficient S-P and several other alternatives in terms of total cost, showing that sample efficiency does not imply cost efficiency.
Limitations
- Algorithms are myopic and not guaranteed to find minimal cumulative cost.
- Experiments are simulations using known, deterministic costs and rejection-sampled or semi-synthetic data.
- Requires a known feature map / realizable linear or parametric reward model.
Experimental setup
Datasets: Gerber, Green, and Larimer 2008 voting encouragement dataset Chohlas-Wood et al. 2021 court appearance simulator
Benchmarks: voting encouragement simulation (Gerber et al. 2008) court appearance simulation (Chohlas-Wood et al. 2021)
Metrics: cumulative exploration cost (USD) performance gap to optimal policy simple regret
Baselines: Random S-P HATCH Thompson sampling CGP-UCB IG
Builds on: sampler-planner (S-P) information-directed sampling HATCH LinUCB
Closest papers by meaning
- PAC-Bayesian Offline Contextual Bandits With Guarantees (ICML 2023 · similarity 0.89)
- Proportional Response: Contextual Bandits for Simple and Cumulative Regret Minimization (NeurIPS 2023 · similarity 0.89)
- Causal Contextual Bandits with Targeted Interventions (ICLR 2022 · similarity 0.89)
- Optimal Regret for Policy Optimization in Contextual Bandits (ICML 2026 · similarity 0.89)
- Active Context Selection Improves Simple Regret in Contextual Bandits (NeurIPS 2026 · similarity 0.88)
- Logarithmic Smoothing for Pessimistic Off-Policy Evaluation, Selection and Learning (NeurIPS 2024 · similarity 0.87)
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