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Normalizing Flows are Capable Models for Continuous Control

NeurIPS 2025 · Reinforcement learning › Visual and representation RL · approach: Subgoal generation for hierarchical RL · 0 citations (OpenAlex)

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Proposes a single normalizing flow architecture (coupling blocks with linear permutation flows and LayerNorm) usable as policy, Q-function, and occupancy measure across imitation, offline RL, goal-conditioned and unsupervised RL.

Problem

Diffusion and autoregressive models used in RL are expressive but computationally heavy or require discrete representations, and normalizing flows are underused in RL due to a belief they lack expressivity.

Approach

A simple conditional normalizing flow block (RealNVP-style affine coupling MLP plus a generalized-permutation linear flow with LU parameterization, LayerNorm in coupling nets) trained by both MLE and variational inference, plugged directly into BC, GCBC, TD3+BC-style offline RL, and UGS with a single network serving as Q-function and coverage density.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use more NF blocks in NF-BC (ablation)NF-BC · Push-Tnormalized reward: 0.77 to 0.87 across tested block counts; 48 blocks: 0.87, 54 blocks: 0.85Mixed
Vary the coupling layer width (ablation)NF-BC · Push-Tnormalized reward: 0.79, 0.82, 0.823Mixed
Reduce denoising-trick noise from 0.5 to 0.03 (ablation)NF-BC · Push-Tnormalized reward: 0.77 -> 0.873Helped
Use noise_std 0.0 for the denoising trick (ablation)NF-BC · Push-Tnormalized reward: NaNHurt
Add permutation flows (ablation)NF-GCBC · antmaze-large-navigatesuccess rate: 0.26 -> 0.32Helped
Add permutation flows (ablation)NF-GCBC · scene-playsuccess rate: 0.04 -> 0.42Helped
Add permutation flows (ablation)NF-GCBC · cube-single-playsuccess rate: 0.0 -> 0.795Helped
Add LayerNorm (ablation)NF-GCBC · antmaze-large-navigatesuccess rate: 0.29 -> 0.32Helped
Add LayerNorm (ablation)NF-GCBC · scene-playsuccess rate: 0.3 -> 0.42Helped
Add LayerNorm (ablation)NF-GCBC · cube-single-playsuccess rate: 0.0 -> 0.795Helped
Add the sampling trick (ablation)NF-GCBC · antmaze-large-navigatesuccess rate: 0.3 -> 0.32Helped
Add the sampling trick (ablation)NF-GCBC · scene-playsuccess rate: 0.42 -> 0.42No clear effect

Surprising findings

Limitations

Experimental setup

Datasets: OGBench Push-T Multimodal Ant UR3 BlockPush Kitchen

Benchmarks: OGBench Push-T Multimodal Ant UR3 BlockPush Kitchen

Metrics: normalized reward success rate normalized number of distinct behaviors aggregated final success rate

Baselines: DiffPolicy-C DiffPolicy-T VQ-BeT BeT GCBC FM-GCBC GCIQL QRL CRL ReBRAC IDQL IFQL

Builds on: RealNVP GLOW NICE TD3+BC OGBench

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