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SoMi-ToM: Evaluating Multi-Perspective Theory of Mind in Embodied Social Interactions
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Introduces SoMi-ToM, a multi-perspective embodied theory-of-mind benchmark built from three LVLM agents crafting in Minecraft, and finds LVLMs trail humans by 40.1% (first-person) and 26.4% (third-person).
Problem
Most theory-of-mind benchmarks are static and text-based or single-perspective, lacking embodied, multi-agent social interactions with collaboration and covert obstruction; existing multimodal ToM tests do not measure real-time state inference or multi-perspective inference.
Approach
Generate multi-agent Minecraft interaction logs with LVLM agents (collaborative and covert-obstruction relationships) and build multiple-choice ToM questions from both a first-person view (real-time state inference from screenshots and dialogue) and a third-person view (goal and behavior inference from full videos).
Key results
- In first-person evaluation, the best LVLM (GPT-4o with CoT) reached 59.5% weighted accuracy versus 90.0% for humans, a 40.1-point gap.
- In third-person evaluation, GPT-4o with CoT reached 82.9% average accuracy versus 93.3% for humans, a gap of about 26.4 points.
- CoT improved most models in first-person state inference but decreased accuracy for most models in third-person evaluation, except Gemini 2.0 Flash, GPT-4o and Qwen2.5-VL.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add Chain-of-Thought prompting (ablation) | LVLMs on SoMi-ToM first-person state inference · SoMi-ToM first-person state inference | weighted average accuracy: 40.6 ± 5.7 -> 49.9 ± 9.2 | Helped |
| Add Chain-of-Thought prompting (ablation) | GPT-4o · SoMi-ToM first-person state inference | weighted average accuracy: 35.6 -> 59.5 | Helped |
| Add Chain-of-Thought prompting (ablation) | InternVL2.5 78B · SoMi-ToM first-person state inference | weighted average accuracy: 45.7 -> 44.6 | Hurt |
| Add Chain-of-Thought prompting (ablation) | GPT-4o · SoMi-ToM third-person ToM | average accuracy: 69.7 ± 9.6 -> 82.9 ± 6.4 | Helped |
| Add Chain-of-Thought prompting (ablation) | Gemini 2.0 Flash · SoMi-ToM third-person ToM | average accuracy: 78.3 ± 13.8 -> 79.4 ± 13.0 | Helped |
| Add Chain-of-Thought prompting (ablation) | Qwen2.5-VL · SoMi-ToM third-person ToM | average accuracy: 78.3 ± 16.7 -> 80.6 ± 12.4 | Helped |
| Add Chain-of-Thought prompting (ablation) | Gemini 1.5 Pro · SoMi-ToM third-person ToM | average accuracy: 75.4 ± 13.5 -> 71.4 ± 16.5 | Hurt |
| Add Chain-of-Thought prompting (ablation) | InternVL2.5 78B · SoMi-ToM third-person ToM | average accuracy: 76.0 ± 7.7 -> 72.0 ± 12.0 | Hurt |
| Add Chain-of-Thought prompting (ablation) | VideoLLaMA 3 7B · SoMi-ToM third-person ToM | average accuracy: 37.7 ± 10.4 -> 36.0 ± 13.5 | Hurt |
| Add Chain-of-Thought prompting (ablation) | LLaVA-Video 7B · SoMi-ToM third-person ToM | average accuracy: 50.3 ± 17.7 -> 48.6 ± 16.6 | Hurt |
Surprising findings
- Chain-of-thought lowered third-person accuracy for most evaluated models, with only GPT-4o, Gemini 2.0 Flash and Qwen2.5-VL improving.
- Self-ToM state inference was easier for LVLMs than inferring others' states.
Limitations
- Environment and social dynamics are simplified: only unidirectional obstruction and 5 crafting goals with three agents.
- Third-person videos are human-recorded with selective camera focus, and the dataset is small (35 videos, 175 third-person questions).
- Models evaluated are mostly API-based with varying input settings (frame sampling, images vs video), which complicates comparison.
Experimental setup
Datasets: SoMi-ToM (Minecraft multi-agent interaction logs)
Benchmarks: SoMi-ToM first-person state inference SoMi-ToM third-person goal and behavior inference
Metrics: accuracy
Baselines: Human (21 participants) Gemini 1.5 Pro Gemini 2.0 Flash GPT-4o InternVL2.5 78B Qwen2.5-VL LLaVA 1.6 13B VideoLLaMA 3 7B LLaVA-Video 7B
Builds on: Mindcraft Chain-of-Thought prompting MMToM-QA Phase
Closest papers by meaning
- MuMA-ToM: Multi-modal Multi-Agent Theory of Mind (AAAI 2025 · similarity 0.89)
- Video-Only ToM: Enhancing Theory of Mind in Multimodal Large Language Models (CVPR 2026 · similarity 0.89)
- HumanSense: From Multimodal Perception to Empathetic Context-Aware Responses Through Reasoning MLLMs (AAAI 2026 · similarity 0.87)
- MimeQA: Towards Socially-Intelligent Nonverbal Foundation Models (NeurIPS 2025 · similarity 0.87)
- Overcoming Multi-step Complexity in Multimodal Theory-of-Mind Reasoning: A Scalable Bayesian Planner (ICML 2025 · similarity 0.87)
- EgoThink: Evaluating First-Person Perspective Thinking Capability of Vision-Language Models (CVPR 2024 · similarity 0.87)
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