Research map / Reinforcement learning / MDPs and planning
Expectation Alignment: Handling Reward Misspecification in the Presence of Expectation Mismatch
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Formalizes reward misspecification as expectation mismatch between human and robot MDP models and proposes an LP-based interactive query algorithm to find expectation-aligned policies in grid-world MDPs.
Problem
Reward functions specified by users may be misspecified because the user's beliefs about the agent's model differ from reality, so optimal policies can violate the user's expectations; no clear formal definition of misspecification or of resolving it existed.
Approach
Model the human's reward specification as derived from behavioral expectations (occupancy-frequency constraints on forbidden and goal states) under the human's domain model, define misspecification and expectation-aligned policies, and compute supersets of forbidden/goal states via LPs, querying the user on ambiguous states until an aligned policy is found.
Key results
- On the largest grids the proposed method ran in under five minutes with only a few queries, while MMRQ-k failed to solve any instance within the 30-minute limit.
- IRD produced policies violating expectations in almost all settings (e.g., 3.6 violated expectations on 11x11 Walkway), whereas the proposed method guarantees no violations.
- Query counts stayed far below the state-space size across all five domains.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use interactive expectation-alignment queries instead of modified IRD's reward-based planning | Expectation Alignment versus modified IRD · Walkway, Obstacles, Four Rooms, Puddle, and Maze | expectation violations | Helped |
| Use Expectation Alignment instead of MMRQ-k (k=2) | MDP benchmark instances · Five benchmark domains | solved instances | Helped |
Surprising findings
- Minimax-Regret Querying could not solve any instance because computing the exponential set of dominant policies dominated runtime.
Limitations
- Only considers human-specified forbidden/goal state expectations under known models and planning functions.
- Does not address errors in transcription or communication of the reward function.
- Assumes a specific expectation-set form; other expectation forms are not explored.
Experimental setup
Datasets: SimpleRL grid-world benchmarks (Walkway, Obstacles, Four Rooms, Puddle, Maze)
Benchmarks: Walkway Obstacles Four Rooms Puddle Maze
Metrics: query count runtime (seconds) number of violated expectations
Baselines: MMRQ-k Inverse Reward Design (modified)
Builds on: Minimax-Regret Querying Inverse Reward Design CIRL
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