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SkiLD: Unsupervised Skill Discovery Guided by Factor Interactions
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Proposes SkiLD, an unsupervised skill discovery method that uses local dependencies between factored state variables as skill targets, learning graph-conditioned skills that induce diverse factor interactions for downstream sparse-reward tasks.
Problem
Diversity-based unsupervised skill discovery in factor-rich environments learns simple skills that only manipulate easy factors and fail on downstream tasks requiring interactions between state factors.
Approach
Represents skills as target state-specific dependency graphs (identified via pCMI with a learned dynamics model) combined with a DIAYN-style diversity indicator; a graph-selection policy with a novelty reward picks under-mastered graphs, and a graph-conditioned skill policy is trained to induce them.
Key results
- SkiLD induces complex interaction graphs (e.g., soaking the rag in the sink, cleaning the car with the rag) that DIAYN and CSD never induce in Mini-BH Cleaning Car.
- SkiLD achieves superior downstream performance on 9 of the 10 evaluated tasks across Mini-BH and iGibson, and is the only method with non-zero success on Clean Rag and Cut Peach.
- Ablation: removing dependency graphs yields zero performance (consistent with DIAYN), while removing the diversity component produces a notable drop, especially on Clean Rag.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use SkiLD skills combining local dependency graphs with diversity indicators instead of existing baselines | Downstream tasks across Mini-BH and iGibson · 10 downstream tasks | success rate | Helped |
| Use SkiLD skills instead of baseline methods | Clean Rag and Cut Peach · Clean Rag and Cut Peach | success rate | Helped |
| Add dependency graphs to skill representations (ablation) | SkiLD · Downstream tasks | success rate | Helped |
| Add diversity indicators and diversity reward (ablation) | SkiLD · Downstream tasks, especially Clean Rag | success rate | Helped |
| Use factorized skills, with a separate policy for each state factor, rather than a single monolithic skill policy (ablation) | SkiLD skill learning · Skill learning | learning performance | Helped |
Surprising findings
- Without dependency graphs, the skill-learning method collapses completely to zero downstream performance, matching DIAYN.
Limitations
- Requires a given factored state space; extending to unfactored image observations depends on disentangled representation learning.
- Relies on accurate detection of local dependencies; the learned dynamics model was too hard to use in Thawing and iGibson, so ground-truth dependency graphs were used there.
- Even the best method remains far from mastering the hardest tasks (Clean Rag and Cut Peach).
Experimental setup
Datasets: Mini-behavior Installing Printer Mini-behavior Thawing Mini-behavior Cleaning Car iGibson 2D Minecraft
Benchmarks: Mini-behavior Installing Printer Mini-behavior Thawing Mini-behavior Cleaning Car iGibson 2D Minecraft Mine Gold
Metrics: success rate percentage of episodes inducing each dependency graph
Baselines: DIAYN CSD ELDEN COInS Vanilla RL (PPO)
Builds on: DIAYN CSD ELDEN COInS hindsight experience replay
Closest papers by meaning
- Periodic Skill Discovery (NeurIPS 2025 · similarity 0.89)
- Skill Disentanglement in Reproducing Kernel Hilbert Space (AAAI 2025 · similarity 0.89)
- Language Guided Skill Discovery (ICLR 2025 · similarity 0.89)
- Disentangled Unsupervised Skill Discovery for Efficient Hierarchical Reinforcement Learning (NeurIPS 2024 · similarity 0.88)
- Constrained Ensemble Exploration for Unsupervised Skill Discovery (ICML 2024 · similarity 0.88)
- Robust Policy Learning via Offline Skill Diffusion (AAAI 2024 · similarity 0.87)
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