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A Retrospective on the Robot Air Hockey Challenge: Benchmarking Robust, Reliable, and Safe Learning Techniques for Real-world Robotics

NeurIPS 2024 · Large language models › AI and society · approach: Social-science view of AI evaluation · 0 citations (OpenAlex)

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Retrospective on the NeurIPS 2023 Robot Air Hockey Challenge, a benchmark for safe, robust, real-time robot learning under sim-to-real factors, with results from qualifying and tournament stages and real-robot deployment of top teams.

Problem

Learning-based control for real robots faces sim-to-real gaps, safety constraints, limited data, real-time requirements and noise, which standard ML benchmarks often omit; the paper evaluates how competitors handle these in dynamic robot air hockey.

Approach

A competition-based benchmark on dynamic robot air hockey that penalizes safety/constraint violations via a deployability score, evaluates in a modified simulator with real-world factors (observation loss, tracking loss, model mismatch, disturbances), and validates top agents on a real Kuka robot setup.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Combine learning with robotics and physics-based prior knowledge rather than using a purely data-driven approachRobot Air Hockey Challenge agents · Qualifying stageScoreHelped
Use model predictive control and classical robotics techniques rather than the other methodologiesAiRLIHockey · Tournament stageTotal points: 33 vs 21Helped
Add puck tracking loss (ablation)Submitted solutions · Qualifying tasksSuccess rateHurt
Add disturbances to puck dynamics (ablation)SpaceR and RL3_polimi · Qualifying tasksSuccess rateHelped
Add model mismatch on the robot arm (ablation)Submitted solutions · Qualifying tasksSuccess rateNo clear effect
Add observation noise (ablation)Submitted solutions · Qualifying tasksSuccess rateNo clear effect
Add all environment mismatch factors together (ablation)Submitted solutions · Qualifying tasksSuccess rateHurt
Add a single less relevant mismatch factor (ablation)AiRLIHockey and Air-HocKIT · Qualifying tasksSuccess rateNo clear effect
Replace a flat policy with a state-machine high-level policyAir Hockey agents · Dynamic air hockey tasksPerformanceHelped

Surprising findings

Limitations

Experimental setup

Datasets: simulated air hockey rollouts from modified MuJoCo environment

Benchmarks: Robot Air Hockey Challenge qualifying tasks (Hit, Defend, Prepare) Robot Air Hockey Challenge tournament real-robot air hockey deployment

Metrics: success rate deployability score (penalty points) game score wins/goals

Baselines: Baseline (planning/optimization robotic baseline) Baseline-ATACOM SpaceR Air-HocKIT RL3_polimi

Builds on: ATACOM DreamerV3 PPO SAC PGPE

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