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Goal Reduction with Loop-Removal Accelerates RL and Models Human Brain Activity in Goal-Directed Learning
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Proposes a goal-reducer VAE trained with loop-removal sampling (filtration-based) to generate subgoals, integrates it with DQL and SAC, runs a standalone recursive variant, and compares its activations with human fMRI in a treasure-hunting task.
Problem
Goal-directed RL is inefficient when goals change because the state-goal space is huge and experience is not reusable across goals; classical planners need predefined global structure.
Approach
A goal-reducer network learns s,g -> subgoal associations from replay trajectories after removing loops via a persistent-homology-inspired filtration radius, requiring no prior environment distance knowledge or Q-function; it accelerates DQL/SAC or runs standalone with a local policy.
Key results
- In the four-room navigation task, DQL with goal-reducer (DRL+GR) converges faster than plain DQL across grid sizes 13-21.
- The standalone goal-reducer (GR) with local policy outperforms both GR+DRL and plain DRL in a 19x19 four-room maze.
- RSA shows goal-reducer hidden layer (Φ) correlates with parts of vmPFC and putamen/basal ganglia regions in 24 human subjects' fMRI data.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add goal-reducer to DQL | DQL · Four-room navigation | convergence time | Helped |
| Add goal-reducer to SAC | SAC · Robot arm reach | performance | Helped |
| Use standalone goal-reducer with a local policy and remove Bellman equation training | DQL + goal-reducer · 19x19 four-room navigation | performance | Helped |
| Train the goal-reducer with loop-removal sampling instead of trajectory sampling (ablation) | Goal-reducer · Geometric random graph and four-room gridworld | training loss | Helped |
| Train the goal-reducer with trajectory sampling instead of random sampling (ablation) | Goal-reducer · Geometric random graph and four-room gridworld | training loss | Helped |
| Train the goal-reducer with loop-removal sampling instead of random sampling (ablation) | Goal-reducer · Geometric random graph and four-room gridworld | Optimality | Helped |
| Recursively reduce goals for three iterations (ablation) | Goal-reducer trained with loop-removal sampling · Geometric random graph and four-room gridworld | Optimality | Helped |
| Increase four-room navigation maze sizes while using goal-reducer (ablation) | DRL+GR · Four-room navigation | performance relative to DRL | Helped |
Surprising findings
- The standalone goal-reducer without Bellman iteration outperforms goal-reducer-augmented DQL in the navigation task.
Limitations
- Loop-removal sampling lacks a clear biological correspondence.
- Filtration radius must be tuned by grid search per environment.
- Brain-data ROI comparisons are descriptive; fMRI data only shared upon request.
Experimental setup
Datasets: four-room gridworld (Minigrid-based) panda-gym robot arm reach treasure hunting fMRI dataset (Zhang et al. 2023 / ref 54)
Benchmarks: four-room navigation panda-gym robot arm reach 19x19 four-room maze treasure hunting fMRI RSA
Metrics: convergence time / episode steps Optimality Equidex RSA z-values training loss
Baselines: DQL (DRL) SAC Trajectory sampling Random sampling GR+DRL
Builds on: Deep Q-learning Soft Actor-Critic Hindsight Experience Replay variational autoencoder persistent homology
Closest papers by meaning
- Diffusion Subgoal Planning for Long-Horizon Offline Goal-Conditioned Reinforcement Learning (NeurIPS 2026 · similarity 0.86)
- Unifying Goal-Conditioned RL and Unsupervised Skill Learning via Control-Maximization (NeurIPS 2026 · similarity 0.86)
- A Single Goal is All You Need: Skills and Exploration Emerge from Contrastive RL without Rewards, Demonstrations, or Subgoals (ICLR 2025 · similarity 0.85)
- Flattening Hierarchies with Policy Bootstrapping (NeurIPS 2025 · similarity 0.85)
- Learning to Reach Goals via Diffusion (ICML 2024 · similarity 0.85)
- Stitching Sub-trajectories with Conditional Diffusion Model for Goal-Conditioned Offline RL (AAAI 2024 · similarity 0.85)
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