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Adversarially Robust Decision Transformer

NeurIPS 2024 · Reinforcement learning › Policy gradient and actor-critic · approach: Distributional value learning · 0 citations (OpenAlex)

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Proposes ARDT, a worst-case-aware Decision Transformer that relabels returns-to-go with in-sample minimax values learned via expectile regression, improving robustness to powerful test-time adversaries in offline adversarial RL.

Problem

Decision Transformer-style RvS methods are non-robust in adversarial offline RL because return-conditioned policies learn from trajectories whose returns reflect weak behavior adversaries, so they fail against stronger test-time adversaries.

Approach

Relabel each trajectory's returns-to-go with an in-sample minimax return estimated by coupled expectile regression (minimum over dataset adversary actions, maximum over protagonist actions), then train a standard Decision Transformer conditioned on these worst-case returns-to-go.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
minimax (worst-case) return relabeling with expectile regression instead of observed/expected returnsDecision Transformer · Connect Four mixed data, 30% optimal test adversaryaverage return: 0.18 to 0.55Helped
minimax return relabeling (ARDT) vs vanilla DTDecision Transformer · Connect Four mixed data, 70% optimal test adversaryaverage return: -0.57 to 0.02Helped
minimax return relabeling (ARDT) vs vanilla DTDecision Transformer · Connect Four mixed data, 100% optimal test adversaryaverage return: both -1No clear effect
minimax return relabeling (ARDT) vs vanilla DTDecision Transformer · Hopper-lr, NR-MDP worst-case over 8 adversariesworst-case return: 112.1 to 477.9Helped
minimax return relabeling (ARDT) vs expected return relabeling (ESPER)Decision Transformer · Hopper-lr, NR-MDP worst-case over 8 adversariesworst-case return: 66.8 to 477.9Helped
minimax return relabeling (ARDT) vs vanilla DTDecision Transformer · Halfcheetah-lr, NR-MDP worst-caseworst-case return: 1416.0 to 1509.2Helped
minimax return relabeling (ARDT) vs expected return relabeling (ESPER)Decision Transformer · Halfcheetah-lr, NR-MDP worst-caseworst-case return: 1691.8 to 1509.2Hurt
minimax return relabeling (ARDT) vs expected return relabeling (ESPER)Decision Transformer · Halfcheetah-mr, NR-MDP worst-caseworst-case return: 1725.6 to 1594.6Hurt
minimax return relabeling (ARDT) vs vanilla DT and ESPER on Walker2DDecision Transformer · Walker2D NR-MDP worst-case (lr/mr/hr)worst-case return: ARDT 405.6 vs DT 429.6 (lr); 508.4 vs 391.0 (mr); 492.63 vs 413.22 (hr)Mixed
expectile level lowered from 0.3 toward 0.01 (more minimax-like relabeling) (ablation)ARDT on single-stage and multi-stage games · Single-stage and Multi-stage games with optimal adversaryworst-case return: qualitative: smaller alpha yields more robustnessHelped
expectile level too small (0.01) on Connect Four (ablation)ARDT on Connect Four · Connect Four vs epsilon-greedy adversary (eps=0.5)average return: performance rises then drops as alpha decreases; alpha=0.01 overly conservativeMixed
training on sequences without adversarial tokens (vs with adversarial tokens) (ablation)ARDT on NR-MDP MuJoCo · Hopper-lr worst-case over 8 adversariesworst-case return: 302.0 to 477.9Helped

Surprising findings

Limitations

Experimental setup

Datasets: Single-stage Game (enumerated) Gambling (adversarial) Multi-stage Game Connect Four (solver-generated epsilon-greedy data) MuJoCo Noisy Action Robust MDP datasets (Hopper, Walker2D, Halfcheetah)

Benchmarks: Single-stage Game Gambling Multi-stage Game Connect Four MuJoCo NR-MDP (Hopper, Walker2D, Halfcheetah)

Metrics: worst-case return average return return drop

Baselines: Decision Transformer ESPER

Builds on: Decision Transformer ESPER Implicit Q-Learning Hindsight Information Matching Action Robust RL (ARRL)

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