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Who’s Gaming the System? A Causally-Motivated Approach for Detecting Strategic Adaptation

NeurIPS 2024 · Multi-agent systems and games › Games and equilibria · approach: Strategic classification · 0 citations (OpenAlex)

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Frames agent gaming as utility maximization with a gaming deterrence parameter, shows it is only partially identifiable, and proves a ranking of agents by that parameter is recoverable via causal effect estimation over agent "treatments".

Problem

Identifying the agents (e.g., health insurance plans) that game an ML-guided decision most aggressively, without labels or known utility/cost functions, when the gaming parameter cannot be point-identified.

Approach

Introduces a gaming deterrence parameter lambda_p in a strategic-adaptation utility model; shows lambda_p is only partially identifiable (lower bound), but recasts ranking agents as pairwise causal effect estimation where each agent is a treatment, so the sign of the average treatment effect recovers the ranking of lambda_p.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use S+IPW instead of KNN for agent rankingSynthetic gaming detection · Synthetic data, mean range 0.9, 7 auditstop-5 sensitivity: 0.520±0.215 -> 0.860±0.135Helped
Use S+IPW instead of KNN for agent rankingSynthetic gaming detection · Synthetic data, mean range 0.9, 7 auditsDCG: 42.3±10.8 -> 56.1±5.11Helped
Use S+IPW instead of KNN for agent rankingSynthetic gaming detection · Synthetic data, mean range 0.0AUSC: 0.648±0.129 -> 0.614±0.096Hurt
Use payout-only ranking instead of random rankingSynthetic gaming detection · Synthetic data, mean range 1.0AUSC: 0.473±0.101 -> 0.299±0.067Hurt
Increase confounding from mean range 0.0 to 1.0S+IPW · Synthetic dataAUSC: 0.614±0.096 -> 0.837±0.067Helped
Increase confounding from mean range 0.0 to 1.0DragonNet · Synthetic dataAUSC: 0.755±0.096 -> 0.696±0.083Hurt
Increase confounding from mean range 0.0 to 1.0R-learner · Synthetic dataAUSC: 0.728±0.114 -> 0.635±0.111Hurt
Rank states using S+IPWMedicare state-level gaming detection · U.S. Medicare state rankingsSpearman correlation with for-profit provider prevalence: 0.294Helped

Surprising findings

Limitations

Experimental setup

Datasets: synthetic gaming data (generated) 2018-2019 U.S. Medicare claims 0.2% sample National Neighborhood Data Archive (NANDA) CMS Provider of Service files

Benchmarks: synthetic gaming data Medicare upcoding case study

Metrics: top-5 sensitivity at k DCG at k AUSC Spearman rank correlation

Baselines: payout-only ranking random ranking KNN outlier detection ECOD deep isolation forest PSM S-learner T-learner R-learner

Builds on: strategic classification Neyman-Rubin potential outcomes permutation weighting structured intervention network DragonNet

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