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Deterministic Uncertainty Propagation for Improved Model-Based Offline Reinforcement Learning

NeurIPS 2024 · Reinforcement learning › Offline RL · approach: Pessimism and uncertainty in offline RL · 0 citations (OpenAlex)

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Proposes MOMBO, which replaces Monte Carlo sampling of the Bellman target in pessimistic value iteration with deterministic moment-matching propagation of next-state uncertainty through a ReLU Q-network, yielding faster convergence on D4RL.

Problem

Model-based offline RL with pessimistic value iteration relies on Monte Carlo sampling to estimate the Bellman target uncertainty penalty, and this sampling randomness slows convergence and yields loose suboptimality bounds.

Approach

Propagate the Gaussian next-state uncertainty deterministically through the critic by moment matching ReLU activations layer by layer (means and variances only), and use a lower confidence bound on the resulting Bellman target distribution as the penalty, requiring only two forward passes instead of N samples.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Replace Monte Carlo Bellman-target uncertainty estimation with deterministic moment matchingMOMBO versus MOBILE · D4RL (average across all tasks)AULC: 67.7 -> 70.5Helped
Replace Monte Carlo Bellman-target uncertainty estimation with deterministic moment matchingMOMBO versus MOBILE · D4RL (average across all tasks)Normalized Reward: 79.8 -> 79.5No clear effect
Replace Monte Carlo Bellman-target uncertainty estimation with deterministic moment matchingMOMBO versus MOBILE · D4RL random, medium, medium-replay, and medium-expert datasetsAULC: random: 27.1 -> 26.0; medium: 77.8 -> 84.3; medium-replay: 75.5 -> 78.9; medium-expert: 90.5 -> 92.8Helped
Replace Monte Carlo Bellman-target uncertainty estimation with deterministic moment matchingMOMBO versus MOBILE · D4RL random, medium, medium-replay, and medium-expert datasetsNormalized Reward: random: 31.5 -> 30.2; medium: 89.3 -> 88.9; medium-replay: 89.2 -> 88.8; medium-expert: 109.3 -> 109.9Mixed
Use deterministic moment matching rather than sampling-based uncertainty estimatesMOMBO versus MOBILE and MOPO · Mixed dataset, 1% expert data (average across tasks)Normalized Reward: MOMBO 37.0; MOBILE 32.4; MOPO 27.9Helped
Use deterministic moment matching rather than sampling-based uncertainty estimatesMOMBO versus MOBILE and MOPO · Mixed dataset, 1% expert data (average across tasks)AULC: MOMBO 29.5; MOBILE 28.0; MOPO 23.5Helped
Use moment matching for Bellman-target uncertainty quantificationMOMBO versus MOPO and MOBILE · D4RL (12 tasks)Accuracy: 9 out of 12 tasksHelped
Use moment matching for Bellman-target uncertainty quantificationMOMBO versus MOPO and MOBILE · D4RL (12 tasks)Tightness: all 12 tasksHelped

Surprising findings

Limitations

Experimental setup

Datasets: D4RL halfcheetah-v2 D4RL hopper-v2 D4RL walker2d-v2 mixed offline RL dataset

Benchmarks: D4RL halfcheetah D4RL hopper D4RL walker2d

Metrics: normalized reward area under learning curve (AULC) accuracy of uncertainty quantifier tightness of uncertainty quantifier

Baselines: MOPO MOBILE COMBO TT RAMBO

Builds on: MOPO MOBILE MBPO Soft Actor-Critic progressive moment matching

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