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SCRREAM : SCan, Register, REnder And Map: A Framework for Annotating Accurate and Dense 3D Indoor Scenes with a Benchmark

NeurIPS 2024 · 3D vision › Depth and stereo · approach: Feed-forward 3D reconstruction · 0 citations (OpenAlex)

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Proposes SCRREAM, a pipeline that pre-scans objects into watertight meshes, registers them into a scene, and maps a free-hand RGB(-D) sequence to synthetic renderings to get camera poses, producing dense ground-truth depth and a benchmark for NVS and SLAM.

Problem

Indoor 3D datasets prioritize scale over ground-truth accuracy; their incomplete meshes yield wrong depth ground truth for dense geometry evaluation such as depth rendering.

Approach

Combine individually pre-scanned high-resolution object meshes, registered into a partially rescanned scene via manual correspondences and ICP, with feature-matching-based camera pose estimation (two-stage COLMAP-style mapping onto synthetic renderings) instead of external tracking, enabling dense, complete ground truth with free-hand camera trajectories.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add an Active Stereo depth prior to NeRFactoNeRFacto / Depth-Facto · SCRREAM indoor scenesRMSE (depth): 1.244 -> 0.218Helped
Add a ToF depth prior to NeRFactoNeRFacto / Depth-Facto · SCRREAM indoor scenesRMSE (depth): 1.244 -> 0.336Helped
Use ground-truth depth input instead of Active Stereo depthNICE-SLAM · SCRREAM indoor scenesATE [cm]: 39.09 -> 5.47Helped
Use ground-truth depth input instead of ToF depthNICE-SLAM · SCRREAM indoor scenesATE [cm]: 24.02 -> 5.47Helped
Use ground-truth depth input instead of Active Stereo depthCO-SLAM · SCRREAM indoor scenesATE [cm]: 39.19 -> 4.18Helped
Use ground-truth depth input instead of ToF depthCO-SLAM · SCRREAM indoor scenesATE [cm]: 45.94 -> 4.18Helped
Use ground-truth depth input instead of Active Stereo depthGaussian-SLAM · SCRREAM indoor scenesATE [cm]: 38.20 -> 5.00Helped
Use ground-truth depth input instead of ToF depthGaussian-SLAM · SCRREAM indoor scenesATE [cm]: 83.53 -> 5.00Helped
Use ToF depth instead of Active Stereo depthNICE-SLAM · SCRREAM indoor scenesATE [cm]: 39.09 -> 24.02Helped
Use ToF depth instead of Active Stereo depthCO-SLAM · SCRREAM indoor scenesATE [cm]: 39.19 -> 45.94Hurt
Use ToF depth instead of Active Stereo depthGaussian-SLAM · SCRREAM indoor scenesATE [cm]: 38.20 -> 83.53Hurt
Use sensor depth to supervise the NVS methodDepth-Facto · SCRREAM indoor scenesdepth rendering qualityHelped

Surprising findings

Limitations

Experimental setup

Datasets: SCRREAM (eleven indoor scenes)

Benchmarks: SCRREAM indoor reconstruction and SLAM benchmark

Metrics: PSNR SSIM LPIPS RMSE Abs Rel Sqr Rel delta<1.25 ATE Accuracy Completion

Baselines: NeRFacto Depth-Nerfacto Zip-NeRF 3D Gaussian Splatting Mip-Splatting NICE-SLAM CO-SLAM Gaussian-SLAM

Builds on: COLMAP Horn's method ICP HAMMER HouseCat6D

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