Research map / 3D vision / Depth and stereo
SCRREAM : SCan, Register, REnder And Map: A Framework for Annotating Accurate and Dense 3D Indoor Scenes with a Benchmark
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Proposes SCRREAM, a pipeline that pre-scans objects into watertight meshes, registers them into a scene, and maps a free-hand RGB(-D) sequence to synthetic renderings to get camera poses, producing dense ground-truth depth and a benchmark for NVS and SLAM.
Problem
Indoor 3D datasets prioritize scale over ground-truth accuracy; their incomplete meshes yield wrong depth ground truth for dense geometry evaluation such as depth rendering.
Approach
Combine individually pre-scanned high-resolution object meshes, registered into a partially rescanned scene via manual correspondences and ICP, with feature-matching-based camera pose estimation (two-stage COLMAP-style mapping onto synthetic renderings) instead of external tracking, enabling dense, complete ground truth with free-hand camera trajectories.
Key results
- On NVS, Depth-Nerfacto with active stereo depth prior achieved Abs Rel 0.079 and delta<1.25 0.968, versus 0.645 Abs Rel for NeRFacto without depth prior.
- On SLAM with ground-truth depth, CO-SLAM reached ATE 4.18 cm and Completion Ratio 96.52%, while with ToF depth its ATE rose to 45.94 cm.
- Zip-NeRF achieved the best RGB PSNR of 28.315 but a depth Abs Rel of 0.245, showing photometric quality does not track depth quality.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add an Active Stereo depth prior to NeRFacto | NeRFacto / Depth-Facto · SCRREAM indoor scenes | RMSE (depth): 1.244 -> 0.218 | Helped |
| Add a ToF depth prior to NeRFacto | NeRFacto / Depth-Facto · SCRREAM indoor scenes | RMSE (depth): 1.244 -> 0.336 | Helped |
| Use ground-truth depth input instead of Active Stereo depth | NICE-SLAM · SCRREAM indoor scenes | ATE [cm]: 39.09 -> 5.47 | Helped |
| Use ground-truth depth input instead of ToF depth | NICE-SLAM · SCRREAM indoor scenes | ATE [cm]: 24.02 -> 5.47 | Helped |
| Use ground-truth depth input instead of Active Stereo depth | CO-SLAM · SCRREAM indoor scenes | ATE [cm]: 39.19 -> 4.18 | Helped |
| Use ground-truth depth input instead of ToF depth | CO-SLAM · SCRREAM indoor scenes | ATE [cm]: 45.94 -> 4.18 | Helped |
| Use ground-truth depth input instead of Active Stereo depth | Gaussian-SLAM · SCRREAM indoor scenes | ATE [cm]: 38.20 -> 5.00 | Helped |
| Use ground-truth depth input instead of ToF depth | Gaussian-SLAM · SCRREAM indoor scenes | ATE [cm]: 83.53 -> 5.00 | Helped |
| Use ToF depth instead of Active Stereo depth | NICE-SLAM · SCRREAM indoor scenes | ATE [cm]: 39.09 -> 24.02 | Helped |
| Use ToF depth instead of Active Stereo depth | CO-SLAM · SCRREAM indoor scenes | ATE [cm]: 39.19 -> 45.94 | Hurt |
| Use ToF depth instead of Active Stereo depth | Gaussian-SLAM · SCRREAM indoor scenes | ATE [cm]: 38.20 -> 83.53 | Hurt |
| Use sensor depth to supervise the NVS method | Depth-Facto · SCRREAM indoor scenes | depth rendering quality | Helped |
Surprising findings
- Zip-NeRF has the highest PSNR (28.315) yet much worse depth accuracy than depth-supervised NeRFacto variants, so photometric quality does not coincide with depth quality.
- With sensor depth (ToF) as input, SLAM tracking errors rise sharply (e.g., CO-SLAM ATE from 4.18 cm with GT depth to 45.94 cm with ToF).
Limitations
- Hardware setup is expensive, complex, and time-consuming, making the pipeline less scalable.
- Fixed exposure and static capture requirements cause under/over-exposure, motion blur, and limit scene edits to object removal without human interaction.
- Human reconstruction uses a stop-motion mannequin instead of real humans, and the human and 6D pose variants lack benchmarks.
Experimental setup
Datasets: SCRREAM (eleven indoor scenes)
Benchmarks: SCRREAM indoor reconstruction and SLAM benchmark
Metrics: PSNR SSIM LPIPS RMSE Abs Rel Sqr Rel delta<1.25 ATE Accuracy Completion
Baselines: NeRFacto Depth-Nerfacto Zip-NeRF 3D Gaussian Splatting Mip-Splatting NICE-SLAM CO-SLAM Gaussian-SLAM
Builds on: COLMAP Horn's method ICP HAMMER HouseCat6D
Closest papers by meaning
- Rooms from Motion: Un-posed Indoor 3D Object Detection as Localization and Mapping (NeurIPS 2025 · similarity 0.86)
- HouseLayout3D: A Benchmark and Training-free Baseline for 3D Layout Estimation in the Wild (NeurIPS 2025 · similarity 0.86)
- PLANA3R: Zero-shot Metric Planar 3D Reconstruction via Feed-forward Planar Splatting (NeurIPS 2025 · similarity 0.85)
- InternScenes: A Large-scale Simulatable Indoor Scene Dataset with Realistic Layouts (NeurIPS 2025 · similarity 0.85)
- PlanarSplatting: Accurate Planar Surface Reconstruction in 3 Minutes (CVPR 2025 · similarity 0.85)
- LASA: Instance Reconstruction from Real Scans using A Large-scale Aligned Shape Annotation Dataset (CVPR 2024 · similarity 0.85)
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