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Seeing Beyond the Crop: Using Language Priors for Out-of-Bounding Box Keypoint Prediction
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Proposes TokenCLIPose, a regression-based top-down pose estimator that predicts keypoints outside the bounding box (e.g., hockey/lacrosse sticks) by initializing learnable keypoint tokens from CLIP text embeddings and fusing them with image and location tokens in a transformer decoder.
Problem
Top-down pose estimators crop tight boxes around people, so keypoints of interacting objects (sticks) lying outside the box are missed, while enlarging boxes adds clutter; occluded keypoints within boxes are also hard to localize.
Approach
Treat out-of-box extension keypoints as unseen keypoints and inject their semantics via CLIP text tokens used as learnable token initializations, combined with image and coarse location tokens in a self-attention transformer decoder supervised by RLE loss, instead of contrastively aligning image features to text.
Key results
- On the curated ice hockey dataset, TokenCLIPose (HRNet-W48) reaches 76.28 mean PCKh@0.5, a 4.36% gain over the best prior top-down method (ViTPose 71.92).
- Zero-shot transfer to the Lacrosse dataset yields 78.61 mean PCKh@0.5, 2.35% above ViTPose (76.26).
- On CrowdPose, TokenCLIPose reaches 76.2 AP at 384x288, 3.8% above HRFormer-B (72.4) and 4.8 AP above LAMP (71.4 at 512x512).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use TokenCLIPose with HRNet-W48 instead of ViTPose | Ice hockey pose estimation · Ice hockey | PCKh@0.5 Mean: 4.36% | Helped |
| transfer TokenCLIPose zero-shot from ice hockey to Lacrosse | TokenCLIPose · Lacrosse | PCKh@0.5 Mean: 2.35% | Helped |
| use TokenCLIPose instead of the strongest listed top-down baseline | CrowdPose · CrowdPose test | AP: 3.8% | Helped |
| add text tokens (ablation) | TokenCLIPose · Ice hockey | Mean: 3.35% | Helped |
| add location tokens (ablation) | TokenCLIPose · Ice hockey | Mean: 0.45% | Helped |
| replace intention attention with self-attention (ablation) | TokenCLIPose decoder · Ice hockey | Mean: 75.14 -> 76.28 | Helped |
| replace self-attention with cross-attention (ablation) | TokenCLIPose decoder · Ice hockey | Mean: +0.03 | No clear effect |
| initialize text tokens from CLIP prompts instead of random initialization (ablation) | TokenCLIPose · Ice hockey | Mean: 2.31% | Helped |
| use prompt ensemble instead of a single prompt (ablation) | TokenCLIPose · Ice hockey | Mean: 1.04% | Helped |
| replace Faster-RCNN boxes with ground-truth boxes (ablation) | TokenCLIPose · Ice hockey | Mean: 2.47% | Helped |
Surprising findings
- Self-attention over all tokens performed about the same as separate self- and cross-attention per modality (76.28 vs 76.31).
- Location tokens added only a small gain (0.45%) while text tokens gave a 3.35% gain.
Limitations
- The paper's checklist says no limitations are discussed; the authors acknowledge the datasets are small (Lacrosse has only 300 annotations from one video).
- Datasets are not publicly released, limiting reproducibility and external validation.
- Performance depends on bounding box quality, with ground-truth boxes adding 2.47% gain over Faster R-CNN boxes.
Experimental setup
Datasets: ice hockey dataset (curated, NHL broadcast videos) Lacrosse dataset (curated, 300 annotations) CrowdPose
Benchmarks: ice hockey dataset (PCKh@0.5) Lacrosse dataset zero-shot (PCKh@0.5) CrowdPose (AP)
Metrics: PCKh@0.5 AP AP50 AP75 APE APM APH
Baselines: SimpleBaseline MSPN HRNet-W48 TokenPose-L/D24 ViTPose Mask-RCNN AlphaPose CrowdPose Hourglass-104 KAPAO-L Transpose-H HRFormer-B
Builds on: CLIP RLE (residual log-likelihood estimation) TokenPose LAMP RealNVP
Closest papers by meaning
- Optimizing Human Pose Estimation Through Focused Human and Joint Regions (AAAI 2025 · similarity 0.85)
- ProbPose: A Probabilistic Approach to 2D Human Pose Estimation (CVPR 2025 · similarity 0.84)
- UniPose: A Unified Multimodal Framework for Human Pose Comprehension, Generation and Editing (CVPR 2025 · similarity 0.84)
- ShotVL: Human-Centric Highlight Frame Retrieval via Language Queries (AAAI 2025 · similarity 0.84)
- FreeMan: Towards Benchmarking 3D Human Pose Estimation under Real-World Conditions (CVPR 2024 · similarity 0.83)
- SHaRPose: Sparse High-Resolution Representation for Human Pose Estimation (AAAI 2024 · similarity 0.83)
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