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Animal-Bench: Benchmarking Multimodal Video Models for Animal-centric Video Understanding

NeurIPS 2024 · Video › Video-language understanding · approach: Event and anomaly reasoning in video · 3 citations (OpenAlex)

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Introduces Animal-Bench, a 13-task, 41,839-QA multiple-choice benchmark for animal-centric video understanding, plus a diffusion-based video editing pipeline that simulates weather and shooting-parameter changes to test robustness of 8 multimodal video models.

Problem

Existing video-language benchmarks are human- or object-centric (animals are about 1% of MVBench), so model ability to understand animal agents, and robustness under realistic filming variations, is unmeasured.

Approach

Builds an animal-centric task system (common tasks plus conservation-relevant special tasks such as predator-prey, social, breeding, and stress/pain detection) with an automated pipeline that filters animal videos from existing datasets and auto-generates multiple-choice QA with designed distractors, and uses diffusion-based outpainting and cropping to simulate snow, frost, distance, and direction

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use VideoChat2 rather than the other evaluated modelsmultimodal video models · Animal-Benchaccuracy (Avg): 53.66Helped
use VideoChat2 rather than other evaluated modelsmultimodal video models · Animal-Bench object recognitionaccuracy: 86.75Helped
use VideoChat2 rather than other evaluated modelsmultimodal video models · Animal-Bench reasoningaccuracy: 68.23Helped
simulate weather and shooting-parameter variationsVideoChat2 · Animal-Bench robustness evaluationrelative accuracy drop (%): 3.70%Hurt
simulate weather and shooting-parameter variationsVideo-LLaMA · Animal-Bench robustness evaluationrelative accuracy drop (%): 8.72%Hurt
reduce input video frames from 16 to 8 (ablation)VideoChat2 · Animal-Bench action predictionaccuracy: 50.00 -> 46.15↓3.85Hurt
reduce input video frames from 16 to 8 (ablation)VideoChat2 · Animal-Bench object countaccuracy: 64.94 -> 69.54↑4.6Helped
reduce input video frames from 16 to 8 (ablation)VideoChat2 · Animal-Benchaccuracy (Avg): 53.66 -> 53.64↓0.02No clear effect
pad non-square video frames before scaling and cropping (ablation)VideoChat2 · Animal-Benchaccuracy (Avg): 53.66 -> 53.04↓0.62Hurt
sample distractors from different animal categories (ablation)VideoChat2 · Animal-Bench object recognitionaccuracy: 86.75 -> 97.31Helped
sample all distractors from the same animal category (ablation)VideoChat2 · Animal-Bench object recognitionaccuracy: 86.75 -> 76.34Hurt
use more powerful or fine-tuned video encoders instead of frozen CLIP ViT/L-14 (ablation)multimodal video models · Animal-Benchaverage accuracyHelped

Surprising findings

Limitations

Experimental setup

Datasets: MammalNet Animal Kingdom LoTE-animal TGIF-QA MSRVTT-QA NExT-QA

Benchmarks: Animal-Bench

Metrics: accuracy relative accuracy drop

Baselines: mPLUG-Owl VideoChat Video-ChatGPT Video-LLaMA Valley Chat-UniVi Video-LLaVA VideoChat2

Builds on: MVBench Stable Diffusion inpainting ChatGPT-based question generation

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