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Diffusion Spectral Representation for Reinforcement Learning
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Proposes Diff-SR, which uses diffusion-model score learning on an energy-based transition model to learn spectral representations for Q-functions in MDPs/POMDPs, avoiding diffusion sampling at inference.
Problem
Diffusion models are expressive for RL but sampling is slow, and it is unclear how to use them for planning and exploration with value-function representations in MDPs and POMDPs.
Approach
Connects diffusion models to energy-based models to get a random-Fourier-feature spectral factorization of the transition operator; the diffusion denoising loss (via Tweedie's identity) learns the representation directly, so Q-functions are linear in the learned features and no sampling from the diffusion model is needed.
Key results
- On MBBL state-based MDP tasks after 200K steps, Diff-SR reaches 7223.5 on HalfCheetah versus 5557.6 for LV-Rep and is best on 9 of 10 tasks among representation baselines shown.
- Diff-SR is reported to be about 4x faster in wall-clock time than PolyGRAD, which samples from a diffusion model.
- On visual Meta-World tasks, Diff-SR achieves over 90% success on seven tasks, four more than the second-best baseline muLV-Rep.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use Diff-SR instead of LV-Rep | SAC-based representation RL · Ant-ET | return: 2511. 8 ± 460.0 -> 4788.6 ± 623.1 | Helped |
| Use Diff-SR instead of LV-Rep | SAC-based representation RL · Walker-ET | return: 2523.5 ± 333.9 -> 3722.2 ± 406.1 | Helped |
| Use Diff-SR instead of the strongest baseline | SAC-based representation RL · Humanoid-ET | return: 1794.4 ± 458.3 -> 821.3 ± 118.9 | Hurt |
| Use Diff-SR instead of the strongest baseline | SAC-based representation RL · Reacher | return: -4.1 ± 0.1 -> -6.5 ± 2.0 | Hurt |
| Use Diff-SR instead of the strongest baseline | SAC-based representation RL · Pendulum | return: 177.3 ± 1.9 -> 162.3 ± 3.0 | Hurt |
| Use Diff-SR instead of the strongest baseline | SAC-based representation RL · S-Humanoid-ET | return: 1110.1 ± 181.8 -> 1160.3 ± 150.1 | Helped |
| Use Diff-SR instead of the strongest baseline | SAC-based representation RL · CartPole | return: 200.7 ± 0.2 -> 199.9 ± 1.1 | No clear effect |
| Use Diff-SR instead of PolyGRAD | Diffusion-based RL · Gym-MuJoCo tasks | runtime speed: 4 × faster | Helped |
| Use Diff-SR instead of μLV-Rep | Partially observable continuous-control RL · Walker (partial observation) | return: 1298.1± 276.3 -> 1860.5 ± 912.1 | Helped |
| Use Diff-SR instead of μLV-Rep | Partially observable continuous-control RL · Ant (partial observation) | return: 1621.4 ± 472.3 -> 3189.7 ± 720.7 | Helped |
| Use Diff-SR instead of μLV-Rep | Partially observable continuous-control RL · Humanoid (partial observation) | return: 806.7 ± 120.7 -> 650.1 ± 57.4 | Hurt |
| Use Diff-SR instead of Dreamer-v2 | Partially observable continuous-control RL · Pendulum (partial observation) | return: 172.3 ± 8.0 -> 167.4 ± 4.4 | Hurt |
Surprising findings
- The vanilla latent-variable reduction of diffusion models to spectral representations is shown to be impossible because the decoder depends on (s,a).
Limitations
- Not evaluated on real-world or multi-task data.
- Image-based experiments rely on a VAE latent space rather than raw pixels.
Experimental setup
Datasets: MuJoCo locomotion (Gym) Meta-World
Benchmarks: Gym-MuJoCo (MBBL tasks) Meta-World visual tasks partially observable MuJoCo variants
Metrics: episode return success rate wall-clock runtime
Baselines: ME-TRPO PETS MBBL best PolyGRAD PPO TRPO SAC DeepSF SPEDE LV-Rep Dreamer-v2 SLAC
Builds on: Latent variable representation (LV-Rep) Soft Actor-Critic DrQ-V2 PolyGRAD Random Fourier features
Closest papers by meaning
- Designing Reinforcement Learning for Diffusion Models: A Unified Path-Space View (NeurIPS 2026 · similarity 0.91)
- Score Regularized Policy Optimization through Diffusion Behavior (ICLR 2024 · similarity 0.89)
- Adding Conditional Control to Diffusion Models with Reinforcement Learning (ICLR 2025 · similarity 0.89)
- Online Laplacian-Based Representation Learning in Reinforcement Learning (ICML 2025 · similarity 0.89)
- Prior-Guided Diffusion Planning for Offline Reinforcement Learning (NeurIPS 2025 · similarity 0.89)
- Diffusion-based Reinforcement Learning via Q-weighted Variational Policy Optimization (NeurIPS 2024 · similarity 0.89)
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