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Mars: Situated Inductive Reasoning in an Open-World Environment

NeurIPS 2024 · Large language models › Retrieval and knowledge · approach: Knowledge graph reasoning with LLMs · 0 citations (OpenAlex)

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Introduces Mars, a counter-commonsense Crafter-based interactive environment for situated inductive reasoning, and proposes Induction from Reflection (IfR), an LLM pipeline that induces game rules from trajectories; RL and LLM agents struggle.

Problem

Existing benchmarks evaluate inductive reasoning on pre-defined evidence or evaluate knowledge application without active interaction; LLMs and RL agents lack situated inductive reasoning, i.e., inducing new rules from interaction in an environment and applying them in context.

Approach

Modify Crafter's terrain, survival settings, and task dependencies with counter-commonsense rules under principles (resource balance, supply exceeds demand, achievability), and have an LLM controller reflect on its trajectory after each subgoal to induce rules stored in a rule library.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add induction from reflection to Skill LibraryGPT-4-0125-preview / Skill Library · Mars worldsscore (%): Default: 8.3^{\pm1.3} -> 13.0^{\pm2.1}; Terrain: 11.9^{\pm3.4} -> 11.8^{\pm2.9}; Survival: 9.7^{\pm2.0} -> 11.0^{\pm3.7}Mixed
Add induction from reflection to Skill LibraryGPT-4-0125-preview / Skill Library · Mars worldsreward: Default: 8.0^{\pm2.1} -> 9.0^{\pm2.3}; Terrain: 9.5^{\pm2.9} -> 8.0^{\pm3.7}; Survival: 7.9^{\pm2.9} -> 7.7^{\pm3.7}; TaMixed
Provide game rules in contextReAct · Defaultscore (%): 8.0% -> 11.6%Helped
Provide game rules in contextReAct · Surv. Task.score (%): 1.3% -> 9.2%Helped
Provide Crafter knowledge in context (ablation)ReAct · Defaultreward: 7.7^{\pm1.6} -> 7.9^{\pm2.7}No clear effect
Provide Crafter knowledge in context (ablation)ReAct · Task. Dep.reward: 5.0^{\pm2.1} -> 1.8^{\pm0.5}Hurt
Provide Crafter knowledge in context (ablation)ReAct · Mars worldsreward: Terrain: 7.4^{\pm2.7} -> 7.8^{\pm3.1}; Survival: 6.4^{\pm3.7} -> 7.0^{\pm4.1}; Terr. Surv.: 6.7^{\pm2.5} -> 6.8\pm1.7; TMixed

Surprising findings

Limitations

Experimental setup

Datasets: Crafter

Benchmarks: Mars (7 worlds: Default, Terrain, Survival, Task. Dep, Terr. Surv., Terr. Task., Surv. Task., All three)

Metrics: reward success rate overall score (log-space) rule precision rule recall

Baselines: PPO DreamerV3 ReAct Reflexion Skill Library

Builds on: Crafter Voyager Reflexion ReAct JARVIS-1

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