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Real-Time Reasoning Agents in Evolving Environments

ICLR 2026 · Multi-agent systems and games › LLM agents · approach: Self-evolving language agent learning · 0 citations (OpenAlex)

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Introduces Real-Time Reasoning Gym (three real-time games with token-based time pressure) and AgileThinker, which runs a planning thread and a reactive thread in parallel so the reactive thread can read partial planning traces, outperforming reactive-only and planning-only DeepSeek agents.

Problem

LLM agents are typically evaluated in environments that pause while the model reasons, so they cannot make timely decisions when the world keeps evolving during computation.

Approach

Environment steps at a fixed token-based rate regardless of agent reasoning; a planning LLM streams long reasoning over a frozen state while a reactive LLM, under a strict token budget, emits actions using the latest observation plus the partial planning trace.

Key results

Surprising findings

Limitations

Experimental setup

Datasets: Freeway Snake Overcooked

Benchmarks: Real-Time Reasoning Gym (Freeway, Snake, Overcooked)

Metrics: normalized game score paired t-test p-value

Baselines: Reactive agent (DeepSeek-V3) Planning agent (DeepSeek-R1) Code-as-Policy (R1) Reactive (R1) with budget forcing DeepSeek-V3.2 reactive/planning

Builds on: budget forcing code-as-policy OpenAI Gym dual process theory

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