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Learning Versatile Skills with Curriculum Masking
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Proposes CurrMask, a curriculum-based masked prediction pretraining for offline RL that uses block-wise masking with mixed mask ratios and block sizes, scheduled by an EXP3 bandit driven by target loss decrease.
Problem
Masked prediction pretraining for offline RL/sequential decision making lacks a principled way to choose and order masking schemes of varying complexity, and random token masking fails to capture long-term dependencies in state-action trajectories.
Approach
Combine block-wise masking over a pool of 100 (mask ratio, block size) schemes and adaptively schedule them with an EXP3 multi-armed bandit whose reward is the rescaled decrease in validation reconstruction loss, creating an automatic masking curriculum.
Key results
- Skill prompting: CurrMask averages 75.0 reward vs 56.7 for MaskDP and 68.2 for the best baseline Mixed-prog, best on 7 of 9 tasks.
- Goal-conditioned planning: CurrMask averages 8.60 L2 distance vs 8.71 for MaskDP, best on 8 of 9 tasks (small margin).
- Offline RL: CurrMask generally outperforms masked pretraining baselines and GPT-style baselines, with a reported 4.7% wall-clock overhead for 100k gradient steps.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use curriculum masking instead of the strongest baseline | CurrMask · Skill prompting (Average) | reward: 68.2 -> 75.0 | Helped |
| Use curriculum masking instead of the strongest baseline | CurrMask · Goal-conditioned planning (Average) | distance: 8.71 -> 8.60 | Helped |
| Add block-wise masking rather than token-wise masking (ablation) | masked prediction · Skill prompting (Average) | reward: 56.7 -> 35.0; 56.7 -> 73.4 | Mixed |
| Increase fixed block size from 5 to 20 (ablation) | block-wise masked prediction · Skill prompting (Average) | reward: 35.0 -> 73.4 | Helped |
| Use a manually progressive block-size curriculum instead of uniform mixed masking (ablation) | masked prediction · Goal-conditioned planning and offline RL | performance | Hurt |
| Adaptively schedule masking schemes using curriculum masking instead of uniform mixed masking | masked prediction · Skill prompting and goal-conditioned planning | performance | Helped |
Surprising findings
- Manually designed curricula (Mixed-prog) do not consistently beat uniform random mixing, and the reversed curriculum Mixed-inv performs poorly on skill prompting.
- Mixed block-size schemes and Mixed-prog are worse than MaskDP on goal-conditioned planning, although they help on skill prompting.
Limitations
- Computational overhead from the bandit scheduler (4.7% wall-clock for 100k steps).
- Gains may depend on the structure of the environment; evaluated only on MuJoCo/DMC state-based tasks, not image-based RL.
- Goal-conditioned planning gains over MaskDP are marginal.
Experimental setup
Datasets: DeepMind control suite walker multi-task replay data (12M steps) quadruped multi-task replay data jaco multi-task replay data ProtoRL replay buffer offline RL datasets
Benchmarks: DeepMind control suite walker DeepMind control suite quadruped DeepMind control suite jaco
Metrics: episodic reward (skill prompting) L2 distance to goal (goal-conditioned planning) offline RL return
Baselines: MaskDP MTM Mixed Mixed-prog Mixed-inv GPT Goal-GPT Random token masking
Builds on: MaskDP MTM TD3 EXP3 ProtoRL
Closest papers by meaning
- Robust Policy Learning via Offline Skill Diffusion (AAAI 2024 · similarity 0.85)
- Foundation Policies with Hilbert Representations (ICML 2024 · similarity 0.85)
- Unifying Goal-Conditioned RL and Unsupervised Skill Learning via Control-Maximization (NeurIPS 2026 · similarity 0.85)
- RLP: Reinforcement as a Pretraining Objective (ICLR 2026 · similarity 0.85)
- How does RL Post-training Induce Skill Composition? A Case Study on Countdown (NeurIPS 2026 · similarity 0.85)
- Why Do Animals Need Shaping? A Theory of Task Composition and Curriculum Learning (ICML 2024 · similarity 0.85)
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